sim/CHANGELOG.md

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# Changelog
Notable changes to this project are documented here.
## [Unreleased]
### Added
- Expose the Picard actor console over the `/api/actors/ws` WebSocket endpoint.
- The world can be split into shards that each own a strip of columns. People and animals that walk across a shard border are transferred with their inventory and stay reachable at the same address.
### Changed
- People, rabbits, wolves, and partnerships are Picard actors that own their state; the world only reaches them through messages. Actors are named `person-<id>`, `rabbit-<id>`, `wolf-<id>`, and `partnership-<id>` instead of `entity-<id>`.
- Rabbits killed by hunters no longer move or breed later in the same tick.
- Update Picard to `054449c`.
- The default world is larger: 192×128 tiles with 180 people, 1200 rabbits, 80 wolves, and twice the food and houses.