sim/CHANGELOG.md

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Changelog

Notable changes to this project are documented here.

[Unreleased]

Added

  • Expose the Picard actor console over the /api/actors/ws WebSocket endpoint.
  • The world can be split into shards that each own a strip of columns. People and animals that walk across a shard border are transferred with their inventory and stay reachable at the same address.

Changed

  • People, rabbits, wolves, and partnerships are Picard actors that own their state; the world only reaches them through messages. Actors are named person-<id>, rabbit-<id>, wolf-<id>, and partnership-<id> instead of entity-<id>.
  • Rabbits killed by hunters no longer move or breed later in the same tick.
  • Update Picard to 054449c.
  • The default world is larger: 192×128 tiles with 180 people, 1200 rabbits, 80 wolves, and twice the food and houses.