# Changelog Notable changes to this project are documented here. ## [Unreleased] ### Added - Expose the Picard actor console over the `/api/actors/ws` WebSocket endpoint. - The world can be split into shards that each own a strip of columns. People and animals that walk across a shard border are transferred with their inventory and stay reachable at the same address. ### Changed - People, rabbits, wolves, and partnerships are Picard actors that own their state; the world only reaches them through messages. Actors are named `person-`, `rabbit-`, `wolf-`, and `partnership-` instead of `entity-`. - Rabbits killed by hunters no longer move or breed later in the same tick. - Update Picard to `054449c`. - The default world is larger: 192×128 tiles with 180 people, 1200 rabbits, 80 wolves, and twice the food and houses.