3.1 KiB
3.1 KiB
Changelog
All notable changes to this project are documented in this file. The format is based on Keep a Changelog.
[Unreleased]
Added
- Persistent-world station game with singleplayer, hosting (
--host) and joining (--connect), plus a dedicatedgame-server. - Data-driven items, recipes, buildings and skills in
assets/data/*.rsn. - Rune scripting for item use, building interaction and crafting hooks.
- Tiled map support (solid tiles/layers;
spawn,buildinganditemobjects). - Saving of the world and characters (autosave, and on exit, Ctrl-C or SIGTERM).
- Crafting, construction/deconstruction, skills, hunger, health and respawning.
- Windows client builds for GitHub and Gitea CI; release builds run without a console window.
cargo xtask packbuilds the client and server and packs them with their assets into a distributable archive; CI publishes these archives.- Machines (
machinesin data files): buildings with input/output slots that process their own timed recipes, with optional custom window layouts and background images. The furnace is now a machine (ore + log fuel), and a new assembler makes tools. - GitHub
Packageworkflow builds archives for Windows (zip), Linux and macOS (tar.gz). - Worlds are stored with sqlx in SQLite (default) or PostgreSQL, keyed by a world
UUID so many worlds can share one database. Singleplayer saves are SQLite files
in the platform data directory. Autosaves run in the background. The server has
new
--database URLand--world NAME|UUIDoptions. - The dedicated server is configured by
server.tomlplus command-line overrides, and it accepts terminal commands for save, shutdown and live config changes. - Start menu with new game (optionally hosted), load/delete saved games and join server screens. Running the client without options shows it.
- Menus and HUD are defined by layout files in
assets/ui/(rsn) with a shared theme,{binding}placeholders, conditional visibility and tooltips. - Machine windows: insert and take items from machine slots, using the machine's slot positions and background image, with a progress bar.
- Chat (Enter/T) with
/commands, a pause menu (Esc) and clickable inventory, crafting and build menus. - Server passwords, admins, a whitelist, bans, kicks and admin commands in the server terminal and in-game chat. Changes are written to the config file. The player hosting a world is always admin.
- The client profile (
client.toml) stores a player id; characters belong to it instead of to a name.
Changed
- Characters move freely instead of tile by tile: diagonal movement, sliding along walls and around corners. Their exact position is saved.
- Breaking: network protocol version 4. Logins carry a player id and password, and movement is sent as a direction vector, so older clients and servers can't connect. Characters saved by name in existing worlds are not carried over to player ids.
Removed
- The rsn save file format and the
--save FILEserver option. Existing rsn saves are not migrated.