sim/src/world.rs

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use rune::termcolor::Buffer;
use rune::{Any, Context, Diagnostics, Module, Source, Sources, Vm};
use serde::{Deserialize, Serialize};
use std::fmt::Write;
use std::sync::Arc;
pub const W: usize = 96;
pub const H: usize = 64;
pub const DAY: u64 = 1800;
const WATER_DEEP: u8 = 0;
const WATER: u8 = 1;
const SAND: u8 = 2;
const GRASS: u8 = 3;
const FOREST: u8 = 4;
const HILLS: u8 = 5;
const MOUNTAIN: u8 = 6;
const TREE: u8 = 1;
const BERRY: u8 = 2;
const STONE: u8 = 3;
pub struct Rng(u64);
impl Rng {
fn next(&mut self) -> u64 {
let mut x = self.0;
x ^= x >> 12;
x ^= x << 25;
x ^= x >> 27;
self.0 = x;
x.wrapping_mul(0x2545F4914F6CDD1D)
}
fn f(&mut self) -> f32 {
(self.next() >> 40) as f32 / (1u64 << 24) as f32
}
fn chance(&mut self, p: f32) -> bool {
self.f() < p
}
fn below(&mut self, n: usize) -> usize {
(self.next() % n as u64) as usize
}
}
fn hash(x: i32, y: i32, seed: u64) -> f32 {
let mut h = (x as u64).wrapping_mul(0x9E3779B97F4A7C15)
^ (y as u64).wrapping_mul(0xC2B2AE3D27D4EB4F)
^ seed.wrapping_mul(0x165667B19E3779F9);
h ^= h >> 33;
h = h.wrapping_mul(0xFF51AFD7ED558CCD);
h ^= h >> 33;
(h >> 40) as f32 / (1u64 << 24) as f32
}
fn value_noise(x: f32, y: f32, seed: u64) -> f32 {
let (xi, yi) = (x.floor() as i32, y.floor() as i32);
let (fx, fy) = (x - xi as f32, y - yi as f32);
let s = |t: f32| t * t * (3.0 - 2.0 * t);
let (u, v) = (s(fx), s(fy));
let a = hash(xi, yi, seed);
let b = hash(xi + 1, yi, seed);
let c = hash(xi, yi + 1, seed);
let d = hash(xi + 1, yi + 1, seed);
let top = a + (b - a) * u;
let bot = c + (d - c) * u;
top + (bot - top) * v
}
fn fbm(x: f32, y: f32, seed: u64) -> f32 {
let (mut sum, mut amp, mut freq, mut norm) = (0.0, 1.0, 1.0 / 16.0, 0.0);
for o in 0..4 {
sum += amp * value_noise(x * freq, y * freq, seed + o);
norm += amp;
amp *= 0.5;
freq *= 2.0;
}
sum / norm
}
/// What an entity senses this tick; passed to the Rune behaviour scripts.
#[derive(Any, Default, Clone)]
struct Ctx {
#[rune(get)]
night: bool,
#[rune(get)]
at_home: bool,
#[rune(get)]
hunger: f64,
#[rune(get)]
carry: i64,
#[rune(get)]
carried_food: i64,
#[rune(get)]
stock_food: i64,
#[rune(get)]
stock_wood: i64,
#[rune(get)]
stock_stone: i64,
#[rune(get)]
berry_near: bool,
#[rune(get)]
tree_near: bool,
#[rune(get)]
stone_near: bool,
#[rune(get)]
rabbit_near: bool,
#[rune(get)]
wolf_near: bool,
#[rune(get)]
prey_near: bool,
#[rune(get)]
roll: f64,
}
pub const DEFAULT_SCRIPT: &str = include_str!("behavior.rn");
/// Compiles the script and smoke-tests every entry point so errors surface at load time.
fn load_script(src: &str) -> Result<Vm, String> {
let mut module = Module::new();
module.ty::<Ctx>().map_err(|e| e.to_string())?;
let mut context = Context::with_default_modules().map_err(|e| e.to_string())?;
context.install(module).map_err(|e| e.to_string())?;
let mut sources = Sources::new();
sources
.insert(Source::new("behavior", src).map_err(|e| e.to_string())?)
.map_err(|e| e.to_string())?;
let mut diagnostics = Diagnostics::new();
let unit = rune::prepare(&mut sources)
.with_context(&context)
.with_diagnostics(&mut diagnostics)
.build();
let unit = match unit {
Ok(u) => u,
Err(_) => {
let mut buf = Buffer::no_color();
let _ = diagnostics.emit(&mut buf, &sources);
return Err(String::from_utf8_lossy(buf.as_slice()).into_owned());
}
};
let runtime = context.runtime().map_err(|e| e.to_string())?;
let mut vm = Vm::new(Arc::new(runtime), Arc::new(unit));
for f in ["person", "rabbit", "wolf"] {
let v = vm
.call([f], (Ctx::default(),))
.map_err(|e| format!("{f}(): {e}"))?;
rune::from_value::<String>(v).map_err(|_| format!("{f}() must return a string"))?;
}
Ok(vm)
}
#[derive(Clone, Serialize, Deserialize)]
pub struct Person {
id: u32,
x: usize,
y: usize,
hunger: f32,
food: u32,
wood: u32,
stone: u32,
action: String,
dead: bool,
}
impl Person {
fn carry(&self) -> u32 {
self.food + self.wood + self.stone
}
}
#[derive(Clone, Serialize, Deserialize)]
pub struct Animal {
x: usize,
y: usize,
energy: f32,
dead: bool,
}
pub struct World {
tiles: Vec<u8>,
res: Vec<(u8, u16)>,
people: Vec<Person>,
rabbits: Vec<Animal>,
wolves: Vec<Animal>,
houses: Vec<(usize, usize)>,
home: (usize, usize),
food: u32,
wood: u32,
stone: u32,
tools: u32,
rng: Rng,
tick: u64,
next_id: u32,
log: Vec<String>,
script: String,
vm: Vm,
pub paused: bool,
pub speed: u32,
pub terrain_rev: u32,
}
#[derive(Serialize, Deserialize)]
struct WorldSnapshot {
version: u32,
tiles: Vec<u8>,
res: Vec<(u8, u16)>,
people: Vec<Person>,
rabbits: Vec<Animal>,
wolves: Vec<Animal>,
houses: Vec<(usize, usize)>,
home: (usize, usize),
food: u32,
wood: u32,
stone: u32,
tools: u32,
rng: u64,
tick: u64,
next_id: u32,
log: Vec<String>,
script: String,
paused: bool,
speed: u32,
terrain_rev: u32,
}
fn cheb(a: (usize, usize), b: (usize, usize)) -> usize {
a.0.abs_diff(b.0).max(a.1.abs_diff(b.1))
}
impl World {
pub fn new(seed: u64) -> World {
let mut tiles = vec![0u8; W * H];
for y in 0..H {
for x in 0..W {
let dx = (x as f32 / W as f32 - 0.5) * 2.0;
let dy = (y as f32 / H as f32 - 0.5) * 2.0;
let d = (dx * dx + dy * dy).min(1.5);
let h = fbm(x as f32, y as f32, seed) + 0.25 - 0.55 * d;
let m = fbm(x as f32 + 500.0, y as f32 + 500.0, seed + 99);
tiles[y * W + x] = if h < 0.28 {
WATER_DEEP
} else if h < 0.36 {
WATER
} else if h < 0.41 {
SAND
} else if h < 0.68 {
if m > 0.52 { FOREST } else { GRASS }
} else if h < 0.78 {
HILLS
} else {
MOUNTAIN
};
}
}
let mut w = World {
tiles,
res: vec![(0, 0); W * H],
people: vec![],
rabbits: vec![],
wolves: vec![],
houses: vec![],
home: (W / 2, H / 2),
food: 4,
wood: 0,
stone: 0,
tools: 0,
rng: Rng(seed.wrapping_mul(0x9E3779B97F4A7C15) | 1),
tick: DAY / 4,
next_id: 1,
log: vec![],
script: DEFAULT_SCRIPT.to_string(),
vm: load_script(DEFAULT_SCRIPT).expect("behavior.rn failed to load"),
paused: false,
speed: 1,
terrain_rev: 0,
};
w.home = w
.find_land(GRASS)
.unwrap_or_else(|| w.find_land(SAND).unwrap_or((W / 2, H / 2)));
for i in 0..W * H {
let r = w.rng.f();
w.res[i] = match w.tiles[i] {
FOREST if r < 0.6 => (TREE, 5),
GRASS if r < 0.04 => (BERRY, 4),
HILLS if r < 0.15 => (STONE, 6),
_ => (0, 0),
};
}
let (hx, hy) = w.home;
w.res[hy * W + hx] = (0, 0);
for _ in 0..6 {
w.spawn_person();
}
for _ in 0..60 {
if let Some(p) = w.random_land() {
w.rabbits.push(Animal {
x: p.0,
y: p.1,
energy: 70.0,
dead: false,
});
}
}
for _ in 0..4 {
if let Some(p) = w.random_land() {
if cheb(p, w.home) > 15 {
w.wolves.push(Animal {
x: p.0,
y: p.1,
energy: 70.0,
dead: false,
});
}
}
}
w
}
fn find_land(&self, kind: u8) -> Option<(usize, usize)> {
let c = (W / 2, H / 2);
let mut best: Option<(usize, usize)> = None;
for y in 0..H {
for x in 0..W {
if self.tiles[y * W + x] == kind
&& best.is_none_or(|b| cheb((x, y), c) < cheb(b, c))
{
best = Some((x, y));
}
}
}
best
}
fn random_land(&mut self) -> Option<(usize, usize)> {
for _ in 0..50 {
let (x, y) = (self.rng.below(W), self.rng.below(H));
if self.walkable(x as i32, y as i32) {
return Some((x, y));
}
}
None
}
fn spawn_person(&mut self) {
let (x, y) = self.home;
self.people.push(Person {
id: self.next_id,
x,
y,
hunger: 10.0,
food: 0,
wood: 0,
stone: 0,
action: "idle".to_string(),
dead: false,
});
self.next_id += 1;
}
fn say(&mut self, s: String) {
self.log
.push(format!("[day {}] {}", self.tick / DAY + 1, s));
if self.log.len() > 8 {
self.log.remove(0);
}
}
pub fn daylight(&self) -> f32 {
let phase = (self.tick % DAY) as f32 / DAY as f32;
let v = -(phase * std::f32::consts::TAU).cos();
(0.5 + v * 0.8).clamp(0.0, 1.0)
}
fn walkable(&self, x: i32, y: i32) -> bool {
if x < 0 || y < 0 || x >= W as i32 || y >= H as i32 {
return false;
}
matches!(
self.tiles[y as usize * W + x as usize],
SAND | GRASS | FOREST | HILLS
)
}
fn move_dir(&mut self, x: usize, y: usize, dx: i32, dy: i32) -> (usize, usize) {
for (a, b) in [(dx, dy), (dx, 0), (0, dy)] {
if (a, b) != (0, 0) && self.walkable(x as i32 + a, y as i32 + b) {
return ((x as i32 + a) as usize, (y as i32 + b) as usize);
}
}
self.wander(x, y)
}
fn wander(&mut self, x: usize, y: usize) -> (usize, usize) {
for _ in 0..4 {
let (a, b) = (self.rng.below(3) as i32 - 1, self.rng.below(3) as i32 - 1);
if (a, b) != (0, 0) && self.walkable(x as i32 + a, y as i32 + b) {
return ((x as i32 + a) as usize, (y as i32 + b) as usize);
}
}
(x, y)
}
fn move_toward(&mut self, from: (usize, usize), to: (usize, usize)) -> (usize, usize) {
let dx = (to.0 as i32 - from.0 as i32).signum();
let dy = (to.1 as i32 - from.1 as i32).signum();
self.move_dir(from.0, from.1, dx, dy)
}
fn nearest_res(&self, from: (usize, usize), kind: u8, r: usize) -> Option<(usize, usize)> {
let mut best: Option<(usize, usize)> = None;
let (x0, x1) = (from.0.saturating_sub(r), (from.0 + r).min(W - 1));
let (y0, y1) = (from.1.saturating_sub(r), (from.1 + r).min(H - 1));
for y in y0..=y1 {
for x in x0..=x1 {
if self.res[y * W + x].0 == kind
&& best.is_none_or(|b| cheb((x, y), from) < cheb(b, from))
{
best = Some((x, y));
}
}
}
best
}
fn nearest_animal(list: &[Animal], from: (usize, usize), r: usize) -> Option<usize> {
let mut best: Option<(usize, usize)> = None;
for (i, a) in list.iter().enumerate() {
let d = cheb((a.x, a.y), from);
if !a.dead && d <= r && best.is_none_or(|(_, bd)| d < bd) {
best = Some((i, d));
}
}
best.map(|b| b.0)
}
pub fn step(&mut self) {
self.tick += 1;
self.regrow();
if self.tick % 2 == 0 {
for i in 0..self.people.len() {
self.tick_person(i);
}
for i in 0..self.rabbits.len() {
self.tick_rabbit(i);
}
} else {
for i in 0..self.wolves.len() {
self.tick_wolf(i);
}
}
self.people.retain(|p| !p.dead);
self.rabbits.retain(|a| !a.dead);
self.wolves.retain(|a| !a.dead);
self.population();
}
fn regrow(&mut self) {
for _ in 0..20 {
let i = self.rng.below(W * H);
if self.res[i].0 != 0 {
continue;
}
let p = self.rng.f();
match self.tiles[i] {
FOREST if p < 0.02 => self.res[i] = (TREE, 5),
GRASS if p < 0.02 => self.res[i] = (BERRY, 4),
HILLS if p < 0.004 => self.res[i] = (STONE, 6),
_ => {}
}
}
}
fn population(&mut self) {
if self.tick % 400 == 0 && self.food >= 10 && self.people.len() < 8 + self.houses.len() * 3
{
self.food -= 6;
self.spawn_person();
self.say("A child was born".into());
}
if self.tick % 50 == 0 {
if self.rabbits.len() < 15 {
if let Some(p) = self.random_land() {
self.rabbits.push(Animal {
x: p.0,
y: p.1,
energy: 70.0,
dead: false,
});
}
}
if self.wolves.len() < 2 && self.rabbits.len() > 40 {
if let Some(p) = self.random_land() {
if cheb(p, self.home) > 15 {
self.wolves.push(Animal {
x: p.0,
y: p.1,
energy: 70.0,
dead: false,
});
}
}
}
}
}
fn decide(&mut self, func: &str, c: Ctx) -> String {
match self.vm.call([func], (c,)) {
Ok(v) => rune::from_value::<String>(v).unwrap_or_else(|_| "wander".into()),
Err(e) => {
eprintln!("script error in {func}: {e}");
"wander".into()
}
}
}
fn tick_person(&mut self, i: usize) {
let mut p = self.people[i].clone();
let night = self.daylight() < 0.2;
let pos = (p.x, p.y);
let home = self.home;
let at_home = cheb(pos, home) <= 1;
p.hunger += if night && at_home { 0.04 } else { 0.1 };
if p.hunger >= 100.0 {
p.dead = true;
self.say(format!("Person #{} starved", p.id));
self.people[i] = p;
return;
}
if at_home {
self.food += p.food;
self.wood += p.wood;
self.stone += p.stone;
p.food = 0;
p.wood = 0;
p.stone = 0;
if p.hunger > 40.0 && self.food > 0 {
self.food -= 1;
p.hunger = (p.hunger - 25.0).max(0.0);
}
self.craft_and_build();
}
if p.hunger > 50.0 && p.food > 0 {
p.food -= 1;
p.hunger = (p.hunger - 25.0).max(0.0);
}
let berry = self.nearest_res(pos, BERRY, 25);
let tree = self.nearest_res(pos, TREE, 25);
let stone = self.nearest_res(pos, STONE, 25);
let rabbit = Self::nearest_animal(&self.rabbits, pos, 25);
let c = Ctx {
night,
at_home,
hunger: p.hunger as f64,
carry: p.carry() as i64,
carried_food: p.food as i64,
stock_food: self.food as i64,
stock_wood: self.wood as i64,
stock_stone: self.stone as i64,
berry_near: berry.is_some(),
tree_near: tree.is_some(),
stone_near: stone.is_some(),
rabbit_near: rabbit.is_some(),
roll: self.rng.f() as f64,
..Default::default()
};
let choice = self.decide("person", c);
let yield_n: u16 = if self.tools >= self.people.len() as u32 {
2
} else {
1
};
let gather = match choice.as_str() {
"forage" => Some((BERRY, berry, "foraging")),
"chop" => Some((TREE, tree, "chopping wood")),
"mine" => Some((STONE, stone, "mining stone")),
_ => None,
};
match (choice.as_str(), gather, rabbit) {
("sleep", ..) => p.action = "sleeping".to_string(),
("go_home" | "haul" | "eat", ..) => {
p.action = match choice.as_str() {
"go_home" => "going home",
"haul" => "hauling goods",
_ => "going to eat",
}
.to_string();
if !at_home {
(p.x, p.y) = self.move_toward(pos, home);
}
}
("hunt", _, Some(r)) => {
p.action = "hunting".to_string();
let t = (self.rabbits[r].x, self.rabbits[r].y);
if cheb(pos, t) <= 1 {
if self.rng.chance(0.5) {
self.rabbits[r].dead = true;
p.food += 3;
}
} else {
(p.x, p.y) = self.move_toward(pos, t);
}
}
(_, Some((kind, Some(t), label)), _) => {
p.action = label.to_string();
let idx = pos.1 * W + pos.0;
if pos == t && self.res[idx].0 == kind {
let take = yield_n.min(self.res[idx].1);
self.res[idx].1 -= take;
if self.res[idx].1 == 0 {
self.res[idx].0 = 0;
}
match kind {
BERRY => p.food += take as u32,
TREE => p.wood += take as u32,
_ => p.stone += take as u32,
}
} else {
(p.x, p.y) = self.move_toward(pos, t);
}
}
_ => {
p.action = "wandering".to_string();
(p.x, p.y) = self.wander(p.x, p.y);
}
}
self.people[i] = p;
}
fn craft_and_build(&mut self) {
if self.wood >= 3 && self.stone >= 1 && self.tools < self.people.len() as u32 {
self.wood -= 3;
self.stone -= 1;
self.tools += 1;
}
if self.wood >= 12 && self.stone >= 4 && self.houses.len() < 10 {
let (hx, hy) = self.home;
let x = (hx as i32 + self.rng.below(13) as i32 - 6).clamp(0, W as i32 - 1);
let y = (hy as i32 + self.rng.below(13) as i32 - 6).clamp(0, H as i32 - 1);
if self.walkable(x, y)
&& self.res[y as usize * W + x as usize].0 == 0
&& !self.houses.contains(&(x as usize, y as usize))
{
self.wood -= 12;
self.stone -= 4;
self.houses.push((x as usize, y as usize));
self.say("A new house was built".into());
}
}
}
fn tick_rabbit(&mut self, i: usize) {
let mut a = self.rabbits[i].clone();
a.energy -= 0.05;
if matches!(self.tiles[a.y * W + a.x], GRASS | FOREST) {
a.energy = (a.energy + 0.2).min(100.0);
}
let pos = (a.x, a.y);
let wolf = Self::nearest_animal(&self.wolves, pos, 4);
let c = Ctx {
wolf_near: wolf.is_some(),
roll: self.rng.f() as f64,
..Default::default()
};
match (self.decide("rabbit", c).as_str(), wolf) {
("flee", Some(w)) => {
let dx = (a.x as i32 - self.wolves[w].x as i32).signum();
let dy = (a.y as i32 - self.wolves[w].y as i32).signum();
(a.x, a.y) = self.move_dir(a.x, a.y, dx, dy);
}
("wander", _) => (a.x, a.y) = self.wander(a.x, a.y),
_ => {}
}
if a.energy > 80.0 && self.rabbits.len() < 120 && self.rng.chance(0.01) {
a.energy -= 30.0;
self.rabbits.push(Animal {
x: a.x,
y: a.y,
energy: 50.0,
dead: false,
});
}
if a.energy <= 0.0 {
a.dead = true;
}
self.rabbits[i] = a;
}
fn tick_wolf(&mut self, i: usize) {
let mut a = self.wolves[i].clone();
a.energy -= 0.15;
let pos = (a.x, a.y);
let prey = Self::nearest_animal(&self.rabbits, pos, 10);
let c = Ctx {
prey_near: prey.is_some(),
..Default::default()
};
match (self.decide("wolf", c).as_str(), prey) {
("hunt", Some(r)) => {
let t = (self.rabbits[r].x, self.rabbits[r].y);
if cheb(pos, t) <= 1 {
if self.rng.chance(0.4) {
self.rabbits[r].dead = true;
a.energy = (a.energy + 50.0).min(100.0);
}
} else {
(a.x, a.y) = self.move_toward(pos, t);
}
}
_ => (a.x, a.y) = self.wander(a.x, a.y),
}
if a.energy > 90.0 && self.wolves.len() < 10 && self.rng.chance(0.02) {
a.energy -= 40.0;
self.wolves.push(Animal {
x: a.x,
y: a.y,
energy: 50.0,
dead: false,
});
}
if a.energy <= 0.0 {
a.dead = true;
}
self.wolves[i] = a;
}
pub fn set_script(&mut self, src: &str) -> Result<(), String> {
let vm = load_script(src)?;
self.vm = vm;
self.script = src.to_string();
Ok(())
}
pub fn snapshot_json(&self) -> Result<String, serde_json::Error> {
serde_json::to_string(&WorldSnapshot {
version: 1,
tiles: self.tiles.clone(),
res: self.res.clone(),
people: self.people.clone(),
rabbits: self.rabbits.clone(),
wolves: self.wolves.clone(),
houses: self.houses.clone(),
home: self.home,
food: self.food,
wood: self.wood,
stone: self.stone,
tools: self.tools,
rng: self.rng.0,
tick: self.tick,
next_id: self.next_id,
log: self.log.clone(),
script: self.script.clone(),
paused: self.paused,
speed: self.speed,
terrain_rev: self.terrain_rev,
})
}
pub fn script(&self) -> &str {
&self.script
}
pub fn from_snapshot(snapshot: &str) -> Result<Self, String> {
let saved: WorldSnapshot = serde_json::from_str(snapshot).map_err(|e| e.to_string())?;
if saved.version != 1 {
return Err(format!(
"unsupported world snapshot version {}",
saved.version
));
}
if saved.tiles.len() != W * H || saved.res.len() != W * H {
return Err("world snapshot has invalid terrain dimensions".into());
}
let vm = load_script(&saved.script)?;
Ok(Self {
tiles: saved.tiles,
res: saved.res,
people: saved.people,
rabbits: saved.rabbits,
wolves: saved.wolves,
houses: saved.houses,
home: saved.home,
food: saved.food,
wood: saved.wood,
stone: saved.stone,
tools: saved.tools,
rng: Rng(saved.rng),
tick: saved.tick,
next_id: saved.next_id,
log: saved.log,
script: saved.script,
vm,
paused: saved.paused,
speed: saved.speed,
terrain_rev: saved.terrain_rev,
})
}
fn rect(t: &[&str], i: usize) -> Option<(usize, usize, usize, usize)> {
let n: Vec<i64> = (i..i + 4).filter_map(|k| t.get(k)?.parse().ok()).collect();
if n.len() != 4 {
return None;
}
let c = |v: i64, max: usize| v.clamp(0, max as i64 - 1) as usize;
let (x0, x1) = (c(n[0].min(n[2]), W), c(n[0].max(n[2]), W));
let (y0, y1) = (c(n[1].min(n[3]), H), c(n[1].max(n[3]), H));
Some((x0, y0, x1, y1))
}
/// Applies one whitespace-separated edit command; malformed commands are ignored.
pub fn apply(&mut self, cmd: &str) {
let t: Vec<&str> = cmd.split_whitespace().collect();
let num = |i: usize| t.get(i).and_then(|s| s.parse::<i64>().ok());
match t.first().copied() {
Some("pause") => self.paused = num(1) != Some(0),
Some("speed") => {
if let Some(n) = num(1) {
self.speed = n.clamp(1, 8) as u32;
}
}
Some("stock") => {
if let (Some(name), Some(v)) = (t.get(1), num(2)) {
let v = v.clamp(0, 9999) as u32;
match *name {
"food" => self.food = v,
"wood" => self.wood = v,
"stone" => self.stone = v,
"tools" => self.tools = v,
_ => {}
}
}
}
Some("person") => {
if let (Some(id), Some(field), Some(v)) = (num(1), t.get(2), num(3)) {
if let Some(p) = self.people.iter_mut().find(|p| p.id as i64 == id) {
let u = v.clamp(0, 99) as u32;
match *field {
"hunger" => p.hunger = v.clamp(0, 99) as f32,
"food" => p.food = u,
"wood" => p.wood = u,
"stone" => p.stone = u,
_ => {}
}
}
}
}
Some("energy") => {
if let (Some((x0, y0, x1, y1)), Some(v)) = (Self::rect(&t, 1), num(5)) {
let v = v.clamp(1, 100) as f32;
let inside = |a: &Animal| a.x >= x0 && a.x <= x1 && a.y >= y0 && a.y <= y1;
for a in self.rabbits.iter_mut().chain(self.wolves.iter_mut()) {
if inside(a) {
a.energy = v;
}
}
}
}
Some("terrain") => {
if let (Some((x0, y0, x1, y1)), Some(kind)) = (Self::rect(&t, 1), num(5)) {
if (0..=6).contains(&kind) {
self.paint_terrain(x0, y0, x1, y1, kind as u8);
}
}
}
Some("res") => {
if let (Some((x0, y0, x1, y1)), Some(kind), Some(amt)) =
(Self::rect(&t, 1), num(5), num(6))
{
if (0..=3).contains(&kind) {
let amt = amt.clamp(1, 50) as u16;
for y in y0..=y1 {
for x in x0..=x1 {
let i = y * W + x;
let free = self.walkable(x as i32, y as i32)
&& (x, y) != self.home
&& !self.houses.contains(&(x, y));
if kind == 0 {
self.res[i] = (0, 0);
} else if free {
self.res[i] = (kind as u8, amt);
}
}
}
}
}
}
Some("spawn") => {
if let (Some(what), Some((x0, y0, x1, y1))) = (t.get(1), Self::rect(&t, 2)) {
let mut left = 25;
for y in y0..=y1 {
for x in x0..=x1 {
if left == 0 || !self.walkable(x as i32, y as i32) {
continue;
}
left -= 1;
let a = Animal {
x,
y,
energy: 70.0,
dead: false,
};
match *what {
"person" => {
self.spawn_person();
let p = self.people.last_mut().unwrap();
(p.x, p.y) = (x, y);
}
"rabbit" => self.rabbits.push(a),
"wolf" => self.wolves.push(a),
_ => left += 1,
}
}
}
}
}
Some("house") => {
if let Some((x0, y0, x1, y1)) = Self::rect(&t, 1) {
for y in y0..=y1 {
for x in x0..=x1 {
if self.houses.len() < 30
&& self.walkable(x as i32, y as i32)
&& self.res[y * W + x].0 == 0
&& (x, y) != self.home
&& !self.houses.contains(&(x, y))
{
self.houses.push((x, y));
}
}
}
}
}
Some("remove") => {
if let (Some((x0, y0, x1, y1)), Some(what)) = (Self::rect(&t, 1), t.get(5)) {
let inside = |x: usize, y: usize| x >= x0 && x <= x1 && y >= y0 && y <= y1;
let all = *what == "all";
if all || *what == "people" {
self.people.retain(|p| !inside(p.x, p.y));
}
if all || *what == "rabbits" {
self.rabbits.retain(|a| !inside(a.x, a.y));
}
if all || *what == "wolves" {
self.wolves.retain(|a| !inside(a.x, a.y));
}
if all || *what == "houses" {
self.houses.retain(|h| !inside(h.0, h.1));
}
if all || *what == "res" {
for y in y0..=y1 {
for x in x0..=x1 {
self.res[y * W + x] = (0, 0);
}
}
}
}
}
_ => {}
}
}
fn paint_terrain(&mut self, x0: usize, y0: usize, x1: usize, y1: usize, kind: u8) {
let land = matches!(kind, SAND | GRASS | FOREST | HILLS);
for y in y0..=y1 {
for x in x0..=x1 {
if !land && (x, y) == self.home {
continue;
}
self.tiles[y * W + x] = kind;
if !land {
self.res[y * W + x] = (0, 0);
self.houses.retain(|h| *h != (x, y));
}
}
}
if !land {
let ok = |tiles: &[u8], x: usize, y: usize| {
matches!(tiles[y * W + x], SAND | GRASS | FOREST | HILLS)
};
let tiles = self.tiles.clone();
self.rabbits.retain(|a| ok(&tiles, a.x, a.y));
self.wolves.retain(|a| ok(&tiles, a.x, a.y));
let home = self.home;
for p in self.people.iter_mut().filter(|p| !ok(&tiles, p.x, p.y)) {
(p.x, p.y) = home;
}
}
self.terrain_rev += 1;
}
pub fn terrain_json(&self) -> String {
let tiles: String = self.tiles.iter().map(|t| (b'0' + t) as char).collect();
format!("{{\"w\":{},\"h\":{},\"tiles\":\"{}\"}}", W, H, tiles)
}
pub fn state_json(&self) -> String {
let mut s = String::new();
let _ = write!(
s,
"{{\"paused\":{},\"speed\":{},\"rev\":{},\"tick\":{},\"day\":{},\"hour\":{:.2},\"daylight\":{:.3},\"stock\":{{\"food\":{},\"wood\":{},\"stone\":{},\"tools\":{}}},\"home\":[{},{}],",
self.paused,
self.speed,
self.terrain_rev,
self.tick,
self.tick / DAY + 1,
(self.tick % DAY) as f32 / DAY as f32 * 24.0,
self.daylight(),
self.food,
self.wood,
self.stone,
self.tools,
self.home.0,
self.home.1
);
s.push_str("\"houses\":[");
let j: Vec<String> = self
.houses
.iter()
.map(|h| format!("[{},{}]", h.0, h.1))
.collect();
s.push_str(&j.join(","));
s.push_str("],\"people\":[");
let j: Vec<String> = self
.people
.iter()
.map(|p| {
format!(
"[{},{},{},\"{}\",{:.0},{},{},{}]",
p.id, p.x, p.y, p.action, p.hunger, p.food, p.wood, p.stone
)
})
.collect();
s.push_str(&j.join(","));
s.push_str("],\"rabbits\":[");
let j: Vec<String> = self
.rabbits
.iter()
.map(|a| format!("[{},{},{:.0}]", a.x, a.y, a.energy))
.collect();
s.push_str(&j.join(","));
s.push_str("],\"wolves\":[");
let j: Vec<String> = self
.wolves
.iter()
.map(|a| format!("[{},{},{:.0}]", a.x, a.y, a.energy))
.collect();
s.push_str(&j.join(","));
s.push_str("],\"res\":[");
let mut first = true;
for (i, r) in self.res.iter().enumerate() {
if r.0 != 0 {
if !first {
s.push(',');
}
first = false;
let _ = write!(s, "[{},{},{},{}]", i % W, i / W, r.0, r.1);
}
}
s.push_str("],\"log\":[");
let j: Vec<String> = self.log.iter().map(|l| format!("\"{}\"", l)).collect();
s.push_str(&j.join(","));
s.push_str("]}");
s
}
}
#[cfg(test)]
mod tests {
use super::World;
#[test]
fn snapshot_restores_state_and_rng() {
let mut original = World::new(42);
for _ in 0..10 {
original.step();
}
original.paused = true;
original.speed = 4;
let snapshot = original.snapshot_json().unwrap();
let mut restored = World::from_snapshot(&snapshot).unwrap();
assert_eq!(original.state_json(), restored.state_json());
original.step();
restored.step();
assert_eq!(original.state_json(), restored.state_json());
}
}