2026-10-07 16:42:59 +00:00
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use rune::termcolor::Buffer;
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use rune::{Any, Context, Diagnostics, Module, Source, Sources, Vm};
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2026-10-07 16:04:37 +00:00
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use std::fmt::Write;
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2026-10-07 16:42:59 +00:00
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use std::sync::Arc;
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2026-10-07 16:04:37 +00:00
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pub const W: usize = 96;
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pub const H: usize = 64;
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pub const DAY: u64 = 1800;
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const WATER_DEEP: u8 = 0;
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const WATER: u8 = 1;
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const SAND: u8 = 2;
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const GRASS: u8 = 3;
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const FOREST: u8 = 4;
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const HILLS: u8 = 5;
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const MOUNTAIN: u8 = 6;
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const TREE: u8 = 1;
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const BERRY: u8 = 2;
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const STONE: u8 = 3;
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pub struct Rng(u64);
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impl Rng {
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fn next(&mut self) -> u64 {
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let mut x = self.0;
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x ^= x >> 12;
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x ^= x << 25;
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x ^= x >> 27;
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self.0 = x;
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x.wrapping_mul(0x2545F4914F6CDD1D)
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}
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fn f(&mut self) -> f32 {
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(self.next() >> 40) as f32 / (1u64 << 24) as f32
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}
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fn chance(&mut self, p: f32) -> bool {
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self.f() < p
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}
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fn below(&mut self, n: usize) -> usize {
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(self.next() % n as u64) as usize
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}
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}
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fn hash(x: i32, y: i32, seed: u64) -> f32 {
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let mut h = (x as u64).wrapping_mul(0x9E3779B97F4A7C15)
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^ (y as u64).wrapping_mul(0xC2B2AE3D27D4EB4F)
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^ seed.wrapping_mul(0x165667B19E3779F9);
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h ^= h >> 33;
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h = h.wrapping_mul(0xFF51AFD7ED558CCD);
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h ^= h >> 33;
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(h >> 40) as f32 / (1u64 << 24) as f32
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}
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fn value_noise(x: f32, y: f32, seed: u64) -> f32 {
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let (xi, yi) = (x.floor() as i32, y.floor() as i32);
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let (fx, fy) = (x - xi as f32, y - yi as f32);
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let s = |t: f32| t * t * (3.0 - 2.0 * t);
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let (u, v) = (s(fx), s(fy));
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let a = hash(xi, yi, seed);
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let b = hash(xi + 1, yi, seed);
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let c = hash(xi, yi + 1, seed);
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let d = hash(xi + 1, yi + 1, seed);
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let top = a + (b - a) * u;
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let bot = c + (d - c) * u;
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top + (bot - top) * v
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}
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fn fbm(x: f32, y: f32, seed: u64) -> f32 {
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let (mut sum, mut amp, mut freq, mut norm) = (0.0, 1.0, 1.0 / 16.0, 0.0);
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for o in 0..4 {
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sum += amp * value_noise(x * freq, y * freq, seed + o);
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norm += amp;
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amp *= 0.5;
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freq *= 2.0;
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}
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sum / norm
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}
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2026-10-07 16:42:59 +00:00
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/// What an entity senses this tick; passed to the Rune behaviour scripts.
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#[derive(Any, Default, Clone)]
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struct Ctx {
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#[rune(get)]
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night: bool,
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#[rune(get)]
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at_home: bool,
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#[rune(get)]
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hunger: f64,
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#[rune(get)]
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carry: i64,
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#[rune(get)]
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carried_food: i64,
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#[rune(get)]
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stock_food: i64,
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#[rune(get)]
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stock_wood: i64,
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#[rune(get)]
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stock_stone: i64,
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#[rune(get)]
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berry_near: bool,
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#[rune(get)]
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tree_near: bool,
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#[rune(get)]
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stone_near: bool,
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#[rune(get)]
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rabbit_near: bool,
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#[rune(get)]
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wolf_near: bool,
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#[rune(get)]
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prey_near: bool,
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#[rune(get)]
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roll: f64,
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}
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pub const DEFAULT_SCRIPT: &str = include_str!("behavior.rn");
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/// Compiles the script and smoke-tests every entry point so errors surface at load time.
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fn load_script(src: &str) -> Result<Vm, String> {
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let mut module = Module::new();
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module.ty::<Ctx>().map_err(|e| e.to_string())?;
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let mut context = Context::with_default_modules().map_err(|e| e.to_string())?;
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context.install(module).map_err(|e| e.to_string())?;
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let mut sources = Sources::new();
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sources
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.insert(Source::new("behavior", src).map_err(|e| e.to_string())?)
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.map_err(|e| e.to_string())?;
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let mut diagnostics = Diagnostics::new();
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let unit = rune::prepare(&mut sources)
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.with_context(&context)
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.with_diagnostics(&mut diagnostics)
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.build();
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let unit = match unit {
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Ok(u) => u,
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Err(_) => {
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let mut buf = Buffer::no_color();
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let _ = diagnostics.emit(&mut buf, &sources);
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return Err(String::from_utf8_lossy(buf.as_slice()).into_owned());
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}
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};
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let runtime = context.runtime().map_err(|e| e.to_string())?;
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let mut vm = Vm::new(Arc::new(runtime), Arc::new(unit));
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for f in ["person", "rabbit", "wolf"] {
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let v = vm
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.call([f], (Ctx::default(),))
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.map_err(|e| format!("{f}(): {e}"))?;
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rune::from_value::<String>(v).map_err(|_| format!("{f}() must return a string"))?;
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}
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Ok(vm)
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}
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2026-10-07 16:04:37 +00:00
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#[derive(Clone)]
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pub struct Person {
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id: u32,
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x: usize,
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y: usize,
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hunger: f32,
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food: u32,
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wood: u32,
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stone: u32,
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action: &'static str,
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dead: bool,
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}
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impl Person {
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fn carry(&self) -> u32 {
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self.food + self.wood + self.stone
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}
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}
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#[derive(Clone)]
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pub struct Animal {
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x: usize,
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y: usize,
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energy: f32,
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dead: bool,
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}
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pub struct World {
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tiles: Vec<u8>,
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res: Vec<(u8, u16)>,
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people: Vec<Person>,
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rabbits: Vec<Animal>,
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wolves: Vec<Animal>,
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houses: Vec<(usize, usize)>,
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home: (usize, usize),
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food: u32,
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wood: u32,
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stone: u32,
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tools: u32,
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rng: Rng,
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tick: u64,
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next_id: u32,
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log: Vec<String>,
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2026-10-07 16:42:59 +00:00
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vm: Vm,
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pub paused: bool,
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pub speed: u32,
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pub terrain_rev: u32,
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2026-10-07 16:04:37 +00:00
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}
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fn cheb(a: (usize, usize), b: (usize, usize)) -> usize {
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a.0.abs_diff(b.0).max(a.1.abs_diff(b.1))
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}
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impl World {
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pub fn new(seed: u64) -> World {
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let mut tiles = vec![0u8; W * H];
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for y in 0..H {
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for x in 0..W {
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let dx = (x as f32 / W as f32 - 0.5) * 2.0;
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let dy = (y as f32 / H as f32 - 0.5) * 2.0;
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let d = (dx * dx + dy * dy).min(1.5);
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let h = fbm(x as f32, y as f32, seed) + 0.25 - 0.55 * d;
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let m = fbm(x as f32 + 500.0, y as f32 + 500.0, seed + 99);
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tiles[y * W + x] = if h < 0.28 {
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WATER_DEEP
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} else if h < 0.36 {
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WATER
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} else if h < 0.41 {
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SAND
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} else if h < 0.68 {
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if m > 0.52 { FOREST } else { GRASS }
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} else if h < 0.78 {
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HILLS
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} else {
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MOUNTAIN
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};
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}
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}
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let mut w = World {
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tiles,
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res: vec![(0, 0); W * H],
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people: vec![],
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rabbits: vec![],
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wolves: vec![],
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houses: vec![],
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home: (W / 2, H / 2),
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food: 4,
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wood: 0,
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stone: 0,
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tools: 0,
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rng: Rng(seed.wrapping_mul(0x9E3779B97F4A7C15) | 1),
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tick: DAY / 4,
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next_id: 1,
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log: vec![],
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2026-10-07 16:42:59 +00:00
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vm: load_script(DEFAULT_SCRIPT).expect("behavior.rn failed to load"),
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paused: false,
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speed: 1,
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terrain_rev: 0,
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2026-10-07 16:04:37 +00:00
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};
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w.home = w
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.find_land(GRASS)
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.unwrap_or_else(|| w.find_land(SAND).unwrap_or((W / 2, H / 2)));
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for i in 0..W * H {
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let r = w.rng.f();
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w.res[i] = match w.tiles[i] {
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FOREST if r < 0.6 => (TREE, 5),
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GRASS if r < 0.04 => (BERRY, 4),
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HILLS if r < 0.15 => (STONE, 6),
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_ => (0, 0),
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};
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}
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let (hx, hy) = w.home;
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w.res[hy * W + hx] = (0, 0);
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for _ in 0..6 {
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w.spawn_person();
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}
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for _ in 0..60 {
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if let Some(p) = w.random_land() {
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w.rabbits.push(Animal {
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x: p.0,
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y: p.1,
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energy: 70.0,
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dead: false,
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});
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}
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}
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for _ in 0..4 {
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if let Some(p) = w.random_land() {
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if cheb(p, w.home) > 15 {
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w.wolves.push(Animal {
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x: p.0,
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y: p.1,
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energy: 70.0,
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dead: false,
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});
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}
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}
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}
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w
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}
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fn find_land(&self, kind: u8) -> Option<(usize, usize)> {
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let c = (W / 2, H / 2);
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let mut best: Option<(usize, usize)> = None;
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for y in 0..H {
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for x in 0..W {
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if self.tiles[y * W + x] == kind
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&& best.is_none_or(|b| cheb((x, y), c) < cheb(b, c))
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{
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best = Some((x, y));
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}
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}
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}
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best
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}
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fn random_land(&mut self) -> Option<(usize, usize)> {
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for _ in 0..50 {
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let (x, y) = (self.rng.below(W), self.rng.below(H));
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if self.walkable(x as i32, y as i32) {
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return Some((x, y));
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}
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}
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None
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}
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fn spawn_person(&mut self) {
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let (x, y) = self.home;
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|
|
self.people.push(Person {
|
|
|
|
|
id: self.next_id,
|
|
|
|
|
x,
|
|
|
|
|
y,
|
|
|
|
|
hunger: 10.0,
|
|
|
|
|
food: 0,
|
|
|
|
|
wood: 0,
|
|
|
|
|
stone: 0,
|
|
|
|
|
action: "idle",
|
|
|
|
|
dead: false,
|
|
|
|
|
});
|
|
|
|
|
self.next_id += 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn say(&mut self, s: String) {
|
|
|
|
|
self.log
|
|
|
|
|
.push(format!("[day {}] {}", self.tick / DAY + 1, s));
|
|
|
|
|
if self.log.len() > 8 {
|
|
|
|
|
self.log.remove(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn daylight(&self) -> f32 {
|
|
|
|
|
let phase = (self.tick % DAY) as f32 / DAY as f32;
|
|
|
|
|
let v = -(phase * std::f32::consts::TAU).cos();
|
|
|
|
|
(0.5 + v * 0.8).clamp(0.0, 1.0)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn walkable(&self, x: i32, y: i32) -> bool {
|
|
|
|
|
if x < 0 || y < 0 || x >= W as i32 || y >= H as i32 {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
matches!(
|
|
|
|
|
self.tiles[y as usize * W + x as usize],
|
|
|
|
|
SAND | GRASS | FOREST | HILLS
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn move_dir(&mut self, x: usize, y: usize, dx: i32, dy: i32) -> (usize, usize) {
|
|
|
|
|
for (a, b) in [(dx, dy), (dx, 0), (0, dy)] {
|
|
|
|
|
if (a, b) != (0, 0) && self.walkable(x as i32 + a, y as i32 + b) {
|
|
|
|
|
return ((x as i32 + a) as usize, (y as i32 + b) as usize);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
self.wander(x, y)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn wander(&mut self, x: usize, y: usize) -> (usize, usize) {
|
|
|
|
|
for _ in 0..4 {
|
|
|
|
|
let (a, b) = (self.rng.below(3) as i32 - 1, self.rng.below(3) as i32 - 1);
|
|
|
|
|
if (a, b) != (0, 0) && self.walkable(x as i32 + a, y as i32 + b) {
|
|
|
|
|
return ((x as i32 + a) as usize, (y as i32 + b) as usize);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
(x, y)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn move_toward(&mut self, from: (usize, usize), to: (usize, usize)) -> (usize, usize) {
|
|
|
|
|
let dx = (to.0 as i32 - from.0 as i32).signum();
|
|
|
|
|
let dy = (to.1 as i32 - from.1 as i32).signum();
|
|
|
|
|
self.move_dir(from.0, from.1, dx, dy)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn nearest_res(&self, from: (usize, usize), kind: u8, r: usize) -> Option<(usize, usize)> {
|
|
|
|
|
let mut best: Option<(usize, usize)> = None;
|
|
|
|
|
let (x0, x1) = (from.0.saturating_sub(r), (from.0 + r).min(W - 1));
|
|
|
|
|
let (y0, y1) = (from.1.saturating_sub(r), (from.1 + r).min(H - 1));
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
if self.res[y * W + x].0 == kind
|
|
|
|
|
&& best.is_none_or(|b| cheb((x, y), from) < cheb(b, from))
|
|
|
|
|
{
|
|
|
|
|
best = Some((x, y));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
best
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn nearest_animal(list: &[Animal], from: (usize, usize), r: usize) -> Option<usize> {
|
|
|
|
|
let mut best: Option<(usize, usize)> = None;
|
|
|
|
|
for (i, a) in list.iter().enumerate() {
|
|
|
|
|
let d = cheb((a.x, a.y), from);
|
|
|
|
|
if !a.dead && d <= r && best.is_none_or(|(_, bd)| d < bd) {
|
|
|
|
|
best = Some((i, d));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
best.map(|b| b.0)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn step(&mut self) {
|
|
|
|
|
self.tick += 1;
|
|
|
|
|
self.regrow();
|
|
|
|
|
if self.tick % 2 == 0 {
|
|
|
|
|
for i in 0..self.people.len() {
|
|
|
|
|
self.tick_person(i);
|
|
|
|
|
}
|
|
|
|
|
for i in 0..self.rabbits.len() {
|
|
|
|
|
self.tick_rabbit(i);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for i in 0..self.wolves.len() {
|
|
|
|
|
self.tick_wolf(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
self.people.retain(|p| !p.dead);
|
|
|
|
|
self.rabbits.retain(|a| !a.dead);
|
|
|
|
|
self.wolves.retain(|a| !a.dead);
|
|
|
|
|
self.population();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn regrow(&mut self) {
|
|
|
|
|
for _ in 0..20 {
|
|
|
|
|
let i = self.rng.below(W * H);
|
|
|
|
|
if self.res[i].0 != 0 {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
let p = self.rng.f();
|
|
|
|
|
match self.tiles[i] {
|
|
|
|
|
FOREST if p < 0.02 => self.res[i] = (TREE, 5),
|
|
|
|
|
GRASS if p < 0.02 => self.res[i] = (BERRY, 4),
|
|
|
|
|
HILLS if p < 0.004 => self.res[i] = (STONE, 6),
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn population(&mut self) {
|
|
|
|
|
if self.tick % 400 == 0 && self.food >= 10 && self.people.len() < 8 + self.houses.len() * 3
|
|
|
|
|
{
|
|
|
|
|
self.food -= 6;
|
|
|
|
|
self.spawn_person();
|
|
|
|
|
self.say("A child was born".into());
|
|
|
|
|
}
|
|
|
|
|
if self.tick % 50 == 0 {
|
|
|
|
|
if self.rabbits.len() < 15 {
|
|
|
|
|
if let Some(p) = self.random_land() {
|
|
|
|
|
self.rabbits.push(Animal {
|
|
|
|
|
x: p.0,
|
|
|
|
|
y: p.1,
|
|
|
|
|
energy: 70.0,
|
|
|
|
|
dead: false,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if self.wolves.len() < 2 && self.rabbits.len() > 40 {
|
|
|
|
|
if let Some(p) = self.random_land() {
|
|
|
|
|
if cheb(p, self.home) > 15 {
|
|
|
|
|
self.wolves.push(Animal {
|
|
|
|
|
x: p.0,
|
|
|
|
|
y: p.1,
|
|
|
|
|
energy: 70.0,
|
|
|
|
|
dead: false,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:42:59 +00:00
|
|
|
fn decide(&mut self, func: &str, c: Ctx) -> String {
|
|
|
|
|
match self.vm.call([func], (c,)) {
|
|
|
|
|
Ok(v) => rune::from_value::<String>(v).unwrap_or_else(|_| "wander".into()),
|
|
|
|
|
Err(e) => {
|
|
|
|
|
eprintln!("script error in {func}: {e}");
|
|
|
|
|
"wander".into()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:04:37 +00:00
|
|
|
fn tick_person(&mut self, i: usize) {
|
|
|
|
|
let mut p = self.people[i].clone();
|
|
|
|
|
let night = self.daylight() < 0.2;
|
|
|
|
|
let pos = (p.x, p.y);
|
2026-10-07 16:42:59 +00:00
|
|
|
let home = self.home;
|
|
|
|
|
let at_home = cheb(pos, home) <= 1;
|
2026-10-07 16:04:37 +00:00
|
|
|
p.hunger += if night && at_home { 0.04 } else { 0.1 };
|
|
|
|
|
if p.hunger >= 100.0 {
|
|
|
|
|
p.dead = true;
|
|
|
|
|
self.say(format!("Person #{} starved", p.id));
|
|
|
|
|
self.people[i] = p;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if at_home {
|
|
|
|
|
self.food += p.food;
|
|
|
|
|
self.wood += p.wood;
|
|
|
|
|
self.stone += p.stone;
|
|
|
|
|
p.food = 0;
|
|
|
|
|
p.wood = 0;
|
|
|
|
|
p.stone = 0;
|
|
|
|
|
if p.hunger > 40.0 && self.food > 0 {
|
|
|
|
|
self.food -= 1;
|
|
|
|
|
p.hunger = (p.hunger - 25.0).max(0.0);
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
self.craft_and_build();
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
if p.hunger > 50.0 && p.food > 0 {
|
|
|
|
|
p.food -= 1;
|
|
|
|
|
p.hunger = (p.hunger - 25.0).max(0.0);
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:42:59 +00:00
|
|
|
let berry = self.nearest_res(pos, BERRY, 25);
|
|
|
|
|
let tree = self.nearest_res(pos, TREE, 25);
|
|
|
|
|
let stone = self.nearest_res(pos, STONE, 25);
|
|
|
|
|
let rabbit = Self::nearest_animal(&self.rabbits, pos, 25);
|
|
|
|
|
let c = Ctx {
|
|
|
|
|
night,
|
|
|
|
|
at_home,
|
|
|
|
|
hunger: p.hunger as f64,
|
|
|
|
|
carry: p.carry() as i64,
|
|
|
|
|
carried_food: p.food as i64,
|
|
|
|
|
stock_food: self.food as i64,
|
|
|
|
|
stock_wood: self.wood as i64,
|
|
|
|
|
stock_stone: self.stone as i64,
|
|
|
|
|
berry_near: berry.is_some(),
|
|
|
|
|
tree_near: tree.is_some(),
|
|
|
|
|
stone_near: stone.is_some(),
|
|
|
|
|
rabbit_near: rabbit.is_some(),
|
|
|
|
|
roll: self.rng.f() as f64,
|
|
|
|
|
..Default::default()
|
|
|
|
|
};
|
|
|
|
|
let choice = self.decide("person", c);
|
|
|
|
|
|
|
|
|
|
let yield_n: u16 = if self.tools >= self.people.len() as u32 {
|
2026-10-07 16:04:37 +00:00
|
|
|
2
|
|
|
|
|
} else {
|
|
|
|
|
1
|
|
|
|
|
};
|
2026-10-07 16:42:59 +00:00
|
|
|
let gather = match choice.as_str() {
|
|
|
|
|
"forage" => Some((BERRY, berry, "foraging")),
|
|
|
|
|
"chop" => Some((TREE, tree, "chopping wood")),
|
|
|
|
|
"mine" => Some((STONE, stone, "mining stone")),
|
|
|
|
|
_ => None,
|
|
|
|
|
};
|
|
|
|
|
match (choice.as_str(), gather, rabbit) {
|
|
|
|
|
("sleep", ..) => p.action = "sleeping",
|
|
|
|
|
("go_home" | "haul" | "eat", ..) => {
|
|
|
|
|
p.action = match choice.as_str() {
|
|
|
|
|
"go_home" => "going home",
|
|
|
|
|
"haul" => "hauling goods",
|
|
|
|
|
_ => "going to eat",
|
|
|
|
|
};
|
|
|
|
|
if !at_home {
|
|
|
|
|
(p.x, p.y) = self.move_toward(pos, home);
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
("hunt", _, Some(r)) => {
|
|
|
|
|
p.action = "hunting";
|
|
|
|
|
let t = (self.rabbits[r].x, self.rabbits[r].y);
|
2026-10-07 16:04:37 +00:00
|
|
|
if cheb(pos, t) <= 1 {
|
2026-10-07 16:42:59 +00:00
|
|
|
if self.rng.chance(0.5) {
|
|
|
|
|
self.rabbits[r].dead = true;
|
|
|
|
|
p.food += 3;
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
(p.x, p.y) = self.move_toward(pos, t);
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
}
|
|
|
|
|
(_, Some((kind, Some(t), label)), _) => {
|
|
|
|
|
p.action = label;
|
2026-10-07 16:04:37 +00:00
|
|
|
let idx = pos.1 * W + pos.0;
|
2026-10-07 16:42:59 +00:00
|
|
|
if pos == t && self.res[idx].0 == kind {
|
|
|
|
|
let take = yield_n.min(self.res[idx].1);
|
2026-10-07 16:04:37 +00:00
|
|
|
self.res[idx].1 -= take;
|
|
|
|
|
if self.res[idx].1 == 0 {
|
|
|
|
|
self.res[idx].0 = 0;
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
match kind {
|
2026-10-07 16:04:37 +00:00
|
|
|
BERRY => p.food += take as u32,
|
|
|
|
|
TREE => p.wood += take as u32,
|
|
|
|
|
_ => p.stone += take as u32,
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
(p.x, p.y) = self.move_toward(pos, t);
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
_ => {
|
|
|
|
|
p.action = "wandering";
|
|
|
|
|
(p.x, p.y) = self.wander(p.x, p.y);
|
|
|
|
|
}
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
self.people[i] = p;
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:42:59 +00:00
|
|
|
fn craft_and_build(&mut self) {
|
|
|
|
|
if self.wood >= 3 && self.stone >= 1 && self.tools < self.people.len() as u32 {
|
|
|
|
|
self.wood -= 3;
|
|
|
|
|
self.stone -= 1;
|
|
|
|
|
self.tools += 1;
|
|
|
|
|
}
|
|
|
|
|
if self.wood >= 12 && self.stone >= 4 && self.houses.len() < 10 {
|
|
|
|
|
let (hx, hy) = self.home;
|
|
|
|
|
let x = (hx as i32 + self.rng.below(13) as i32 - 6).clamp(0, W as i32 - 1);
|
|
|
|
|
let y = (hy as i32 + self.rng.below(13) as i32 - 6).clamp(0, H as i32 - 1);
|
|
|
|
|
if self.walkable(x, y)
|
|
|
|
|
&& self.res[y as usize * W + x as usize].0 == 0
|
|
|
|
|
&& !self.houses.contains(&(x as usize, y as usize))
|
|
|
|
|
{
|
|
|
|
|
self.wood -= 12;
|
|
|
|
|
self.stone -= 4;
|
|
|
|
|
self.houses.push((x as usize, y as usize));
|
|
|
|
|
self.say("A new house was built".into());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:04:37 +00:00
|
|
|
fn tick_rabbit(&mut self, i: usize) {
|
|
|
|
|
let mut a = self.rabbits[i].clone();
|
|
|
|
|
a.energy -= 0.05;
|
|
|
|
|
if matches!(self.tiles[a.y * W + a.x], GRASS | FOREST) {
|
|
|
|
|
a.energy = (a.energy + 0.2).min(100.0);
|
|
|
|
|
}
|
|
|
|
|
let pos = (a.x, a.y);
|
2026-10-07 16:42:59 +00:00
|
|
|
let wolf = Self::nearest_animal(&self.wolves, pos, 4);
|
|
|
|
|
let c = Ctx {
|
|
|
|
|
wolf_near: wolf.is_some(),
|
|
|
|
|
roll: self.rng.f() as f64,
|
|
|
|
|
..Default::default()
|
|
|
|
|
};
|
|
|
|
|
match (self.decide("rabbit", c).as_str(), wolf) {
|
|
|
|
|
("flee", Some(w)) => {
|
2026-10-07 16:04:37 +00:00
|
|
|
let dx = (a.x as i32 - self.wolves[w].x as i32).signum();
|
|
|
|
|
let dy = (a.y as i32 - self.wolves[w].y as i32).signum();
|
|
|
|
|
(a.x, a.y) = self.move_dir(a.x, a.y, dx, dy);
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
("wander", _) => (a.x, a.y) = self.wander(a.x, a.y),
|
|
|
|
|
_ => {}
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
if a.energy > 80.0 && self.rabbits.len() < 120 && self.rng.chance(0.01) {
|
|
|
|
|
a.energy -= 30.0;
|
|
|
|
|
self.rabbits.push(Animal {
|
|
|
|
|
x: a.x,
|
|
|
|
|
y: a.y,
|
|
|
|
|
energy: 50.0,
|
|
|
|
|
dead: false,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if a.energy <= 0.0 {
|
|
|
|
|
a.dead = true;
|
|
|
|
|
}
|
|
|
|
|
self.rabbits[i] = a;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn tick_wolf(&mut self, i: usize) {
|
|
|
|
|
let mut a = self.wolves[i].clone();
|
|
|
|
|
a.energy -= 0.15;
|
|
|
|
|
let pos = (a.x, a.y);
|
2026-10-07 16:42:59 +00:00
|
|
|
let prey = Self::nearest_animal(&self.rabbits, pos, 10);
|
|
|
|
|
let c = Ctx {
|
|
|
|
|
prey_near: prey.is_some(),
|
|
|
|
|
..Default::default()
|
|
|
|
|
};
|
|
|
|
|
match (self.decide("wolf", c).as_str(), prey) {
|
|
|
|
|
("hunt", Some(r)) => {
|
|
|
|
|
let t = (self.rabbits[r].x, self.rabbits[r].y);
|
|
|
|
|
if cheb(pos, t) <= 1 {
|
|
|
|
|
if self.rng.chance(0.4) {
|
|
|
|
|
self.rabbits[r].dead = true;
|
|
|
|
|
a.energy = (a.energy + 50.0).min(100.0);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
(a.x, a.y) = self.move_toward(pos, t);
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
}
|
2026-10-07 16:42:59 +00:00
|
|
|
_ => (a.x, a.y) = self.wander(a.x, a.y),
|
2026-10-07 16:04:37 +00:00
|
|
|
}
|
|
|
|
|
if a.energy > 90.0 && self.wolves.len() < 10 && self.rng.chance(0.02) {
|
|
|
|
|
a.energy -= 40.0;
|
|
|
|
|
self.wolves.push(Animal {
|
|
|
|
|
x: a.x,
|
|
|
|
|
y: a.y,
|
|
|
|
|
energy: 50.0,
|
|
|
|
|
dead: false,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if a.energy <= 0.0 {
|
|
|
|
|
a.dead = true;
|
|
|
|
|
}
|
|
|
|
|
self.wolves[i] = a;
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:42:59 +00:00
|
|
|
pub fn set_script(&mut self, src: &str) -> Result<(), String> {
|
|
|
|
|
self.vm = load_script(src)?;
|
|
|
|
|
Ok(())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn rect(t: &[&str], i: usize) -> Option<(usize, usize, usize, usize)> {
|
|
|
|
|
let n: Vec<i64> = (i..i + 4).filter_map(|k| t.get(k)?.parse().ok()).collect();
|
|
|
|
|
if n.len() != 4 {
|
|
|
|
|
return None;
|
|
|
|
|
}
|
|
|
|
|
let c = |v: i64, max: usize| v.clamp(0, max as i64 - 1) as usize;
|
|
|
|
|
let (x0, x1) = (c(n[0].min(n[2]), W), c(n[0].max(n[2]), W));
|
|
|
|
|
let (y0, y1) = (c(n[1].min(n[3]), H), c(n[1].max(n[3]), H));
|
|
|
|
|
Some((x0, y0, x1, y1))
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Applies one whitespace-separated edit command; malformed commands are ignored.
|
|
|
|
|
pub fn apply(&mut self, cmd: &str) {
|
|
|
|
|
let t: Vec<&str> = cmd.split_whitespace().collect();
|
|
|
|
|
let num = |i: usize| t.get(i).and_then(|s| s.parse::<i64>().ok());
|
|
|
|
|
match t.first().copied() {
|
|
|
|
|
Some("pause") => self.paused = num(1) != Some(0),
|
|
|
|
|
Some("speed") => {
|
|
|
|
|
if let Some(n) = num(1) {
|
|
|
|
|
self.speed = n.clamp(1, 8) as u32;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("stock") => {
|
|
|
|
|
if let (Some(name), Some(v)) = (t.get(1), num(2)) {
|
|
|
|
|
let v = v.clamp(0, 9999) as u32;
|
|
|
|
|
match *name {
|
|
|
|
|
"food" => self.food = v,
|
|
|
|
|
"wood" => self.wood = v,
|
|
|
|
|
"stone" => self.stone = v,
|
|
|
|
|
"tools" => self.tools = v,
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("person") => {
|
|
|
|
|
if let (Some(id), Some(field), Some(v)) = (num(1), t.get(2), num(3)) {
|
|
|
|
|
if let Some(p) = self.people.iter_mut().find(|p| p.id as i64 == id) {
|
|
|
|
|
let u = v.clamp(0, 99) as u32;
|
|
|
|
|
match *field {
|
|
|
|
|
"hunger" => p.hunger = v.clamp(0, 99) as f32,
|
|
|
|
|
"food" => p.food = u,
|
|
|
|
|
"wood" => p.wood = u,
|
|
|
|
|
"stone" => p.stone = u,
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("energy") => {
|
|
|
|
|
if let (Some((x0, y0, x1, y1)), Some(v)) = (Self::rect(&t, 1), num(5)) {
|
|
|
|
|
let v = v.clamp(1, 100) as f32;
|
|
|
|
|
let inside = |a: &Animal| a.x >= x0 && a.x <= x1 && a.y >= y0 && a.y <= y1;
|
|
|
|
|
for a in self.rabbits.iter_mut().chain(self.wolves.iter_mut()) {
|
|
|
|
|
if inside(a) {
|
|
|
|
|
a.energy = v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("terrain") => {
|
|
|
|
|
if let (Some((x0, y0, x1, y1)), Some(kind)) = (Self::rect(&t, 1), num(5)) {
|
|
|
|
|
if (0..=6).contains(&kind) {
|
|
|
|
|
self.paint_terrain(x0, y0, x1, y1, kind as u8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("res") => {
|
|
|
|
|
if let (Some((x0, y0, x1, y1)), Some(kind), Some(amt)) =
|
|
|
|
|
(Self::rect(&t, 1), num(5), num(6))
|
|
|
|
|
{
|
|
|
|
|
if (0..=3).contains(&kind) {
|
|
|
|
|
let amt = amt.clamp(1, 50) as u16;
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
let i = y * W + x;
|
|
|
|
|
let free = self.walkable(x as i32, y as i32)
|
|
|
|
|
&& (x, y) != self.home
|
|
|
|
|
&& !self.houses.contains(&(x, y));
|
|
|
|
|
if kind == 0 {
|
|
|
|
|
self.res[i] = (0, 0);
|
|
|
|
|
} else if free {
|
|
|
|
|
self.res[i] = (kind as u8, amt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("spawn") => {
|
|
|
|
|
if let (Some(what), Some((x0, y0, x1, y1))) = (t.get(1), Self::rect(&t, 2)) {
|
|
|
|
|
let mut left = 25;
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
if left == 0 || !self.walkable(x as i32, y as i32) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
left -= 1;
|
|
|
|
|
let a = Animal {
|
|
|
|
|
x,
|
|
|
|
|
y,
|
|
|
|
|
energy: 70.0,
|
|
|
|
|
dead: false,
|
|
|
|
|
};
|
|
|
|
|
match *what {
|
|
|
|
|
"person" => {
|
|
|
|
|
self.spawn_person();
|
|
|
|
|
let p = self.people.last_mut().unwrap();
|
|
|
|
|
(p.x, p.y) = (x, y);
|
|
|
|
|
}
|
|
|
|
|
"rabbit" => self.rabbits.push(a),
|
|
|
|
|
"wolf" => self.wolves.push(a),
|
|
|
|
|
_ => left += 1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("house") => {
|
|
|
|
|
if let Some((x0, y0, x1, y1)) = Self::rect(&t, 1) {
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
if self.houses.len() < 30
|
|
|
|
|
&& self.walkable(x as i32, y as i32)
|
|
|
|
|
&& self.res[y * W + x].0 == 0
|
|
|
|
|
&& (x, y) != self.home
|
|
|
|
|
&& !self.houses.contains(&(x, y))
|
|
|
|
|
{
|
|
|
|
|
self.houses.push((x, y));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Some("remove") => {
|
|
|
|
|
if let (Some((x0, y0, x1, y1)), Some(what)) = (Self::rect(&t, 1), t.get(5)) {
|
|
|
|
|
let inside = |x: usize, y: usize| x >= x0 && x <= x1 && y >= y0 && y <= y1;
|
|
|
|
|
let all = *what == "all";
|
|
|
|
|
if all || *what == "people" {
|
|
|
|
|
self.people.retain(|p| !inside(p.x, p.y));
|
|
|
|
|
}
|
|
|
|
|
if all || *what == "rabbits" {
|
|
|
|
|
self.rabbits.retain(|a| !inside(a.x, a.y));
|
|
|
|
|
}
|
|
|
|
|
if all || *what == "wolves" {
|
|
|
|
|
self.wolves.retain(|a| !inside(a.x, a.y));
|
|
|
|
|
}
|
|
|
|
|
if all || *what == "houses" {
|
|
|
|
|
self.houses.retain(|h| !inside(h.0, h.1));
|
|
|
|
|
}
|
|
|
|
|
if all || *what == "res" {
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
self.res[y * W + x] = (0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn paint_terrain(&mut self, x0: usize, y0: usize, x1: usize, y1: usize, kind: u8) {
|
|
|
|
|
let land = matches!(kind, SAND | GRASS | FOREST | HILLS);
|
|
|
|
|
for y in y0..=y1 {
|
|
|
|
|
for x in x0..=x1 {
|
|
|
|
|
if !land && (x, y) == self.home {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
self.tiles[y * W + x] = kind;
|
|
|
|
|
if !land {
|
|
|
|
|
self.res[y * W + x] = (0, 0);
|
|
|
|
|
self.houses.retain(|h| *h != (x, y));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if !land {
|
|
|
|
|
let ok = |tiles: &[u8], x: usize, y: usize| {
|
|
|
|
|
matches!(tiles[y * W + x], SAND | GRASS | FOREST | HILLS)
|
|
|
|
|
};
|
|
|
|
|
let tiles = self.tiles.clone();
|
|
|
|
|
self.rabbits.retain(|a| ok(&tiles, a.x, a.y));
|
|
|
|
|
self.wolves.retain(|a| ok(&tiles, a.x, a.y));
|
|
|
|
|
let home = self.home;
|
|
|
|
|
for p in self.people.iter_mut().filter(|p| !ok(&tiles, p.x, p.y)) {
|
|
|
|
|
(p.x, p.y) = home;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
self.terrain_rev += 1;
|
|
|
|
|
}
|
|
|
|
|
|
2026-10-07 16:04:37 +00:00
|
|
|
pub fn terrain_json(&self) -> String {
|
|
|
|
|
let tiles: String = self.tiles.iter().map(|t| (b'0' + t) as char).collect();
|
|
|
|
|
format!("{{\"w\":{},\"h\":{},\"tiles\":\"{}\"}}", W, H, tiles)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn state_json(&self) -> String {
|
|
|
|
|
let mut s = String::new();
|
|
|
|
|
let _ = write!(
|
|
|
|
|
s,
|
2026-10-07 16:42:59 +00:00
|
|
|
"{{\"paused\":{},\"speed\":{},\"rev\":{},\"tick\":{},\"day\":{},\"hour\":{:.2},\"daylight\":{:.3},\"stock\":{{\"food\":{},\"wood\":{},\"stone\":{},\"tools\":{}}},\"home\":[{},{}],",
|
|
|
|
|
self.paused,
|
|
|
|
|
self.speed,
|
|
|
|
|
self.terrain_rev,
|
2026-10-07 16:04:37 +00:00
|
|
|
self.tick,
|
|
|
|
|
self.tick / DAY + 1,
|
|
|
|
|
(self.tick % DAY) as f32 / DAY as f32 * 24.0,
|
|
|
|
|
self.daylight(),
|
|
|
|
|
self.food,
|
|
|
|
|
self.wood,
|
|
|
|
|
self.stone,
|
|
|
|
|
self.tools,
|
|
|
|
|
self.home.0,
|
|
|
|
|
self.home.1
|
|
|
|
|
);
|
|
|
|
|
s.push_str("\"houses\":[");
|
|
|
|
|
let j: Vec<String> = self
|
|
|
|
|
.houses
|
|
|
|
|
.iter()
|
|
|
|
|
.map(|h| format!("[{},{}]", h.0, h.1))
|
|
|
|
|
.collect();
|
|
|
|
|
s.push_str(&j.join(","));
|
|
|
|
|
s.push_str("],\"people\":[");
|
|
|
|
|
let j: Vec<String> = self
|
|
|
|
|
.people
|
|
|
|
|
.iter()
|
|
|
|
|
.map(|p| {
|
|
|
|
|
format!(
|
|
|
|
|
"[{},{},{},\"{}\",{:.0},{},{},{}]",
|
|
|
|
|
p.id, p.x, p.y, p.action, p.hunger, p.food, p.wood, p.stone
|
|
|
|
|
)
|
|
|
|
|
})
|
|
|
|
|
.collect();
|
|
|
|
|
s.push_str(&j.join(","));
|
|
|
|
|
s.push_str("],\"rabbits\":[");
|
|
|
|
|
let j: Vec<String> = self
|
|
|
|
|
.rabbits
|
|
|
|
|
.iter()
|
|
|
|
|
.map(|a| format!("[{},{},{:.0}]", a.x, a.y, a.energy))
|
|
|
|
|
.collect();
|
|
|
|
|
s.push_str(&j.join(","));
|
|
|
|
|
s.push_str("],\"wolves\":[");
|
|
|
|
|
let j: Vec<String> = self
|
|
|
|
|
.wolves
|
|
|
|
|
.iter()
|
|
|
|
|
.map(|a| format!("[{},{},{:.0}]", a.x, a.y, a.energy))
|
|
|
|
|
.collect();
|
|
|
|
|
s.push_str(&j.join(","));
|
|
|
|
|
s.push_str("],\"res\":[");
|
|
|
|
|
let mut first = true;
|
|
|
|
|
for (i, r) in self.res.iter().enumerate() {
|
|
|
|
|
if r.0 != 0 {
|
|
|
|
|
if !first {
|
|
|
|
|
s.push(',');
|
|
|
|
|
}
|
|
|
|
|
first = false;
|
|
|
|
|
let _ = write!(s, "[{},{},{},{}]", i % W, i / W, r.0, r.1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
s.push_str("],\"log\":[");
|
|
|
|
|
let j: Vec<String> = self.log.iter().map(|l| format!("\"{}\"", l)).collect();
|
|
|
|
|
s.push_str(&j.join(","));
|
|
|
|
|
s.push_str("]}");
|
|
|
|
|
s
|
|
|
|
|
}
|
|
|
|
|
}
|