runa/vscode/README.md

306 lines
18 KiB
Markdown

# Runa VS Code client
This is a development client for a trusted localhost Runa image. It uses
the [version 5 protocol](../docs/protocol.md) over WebSockets with the `runa-debug`
subprotocol, not Rust APIs, and never
hosts actors or starts its own image.
## Run from source
Requirements: VS Code 1.96+, Node.js 22+, npm, and the repository's Rust toolchain.
From the repository root:
```sh
npm --prefix vscode ci
mise run start
```
Open the repository in VS Code. In Run and Debug, select **Run Runa Extension**
and press F5. The launch task compiles TypeScript before opening an Extension
Development Host.
In that host:
1. Run **Runa: Connect to Local Image**. The default is `127.0.0.1:3737`;
`runa.address` changes the suggested endpoint.
2. Open **Runa** in the Activity Bar. Its **Image Sources** view automatically shows the image's
`source` directory (see [Image source files](#image-source-files)).
Right-click a `.rn` file and choose **Spawn** (initial state `null`) or
**Spawn with State...** (enter JSON in the input field, for example `0` for
`actors/counter`). **Runa: Spawn Actor** in **Actors** prompts for a source
path and state. The command reports and returns the new actor reference.
Mailbox capacity is 64.
3. Expand an actor directory to open its metadata, configuration, state,
mailbox, or log files. **Runa: Inspect Actor** also opens a combined JSON snapshot.
4. Right-click an actor to send a JSON message or a system message: pause,
resume, stop, kill, restart, reload, or become another source path. These
actions are also available in the Command Palette with an actor picker.
5. Use the **Advance Scheduler** button in the Actors toolbar (or
**Runa: Advance Scheduler**) to execute an explicit number of ticks
(instruction budget 32 per actor). Send only queues a message; it does not
execute it. For the bundled counter, send `{"op":"inc"}`, then advance.
It defaults missing state to zero on its first message and queues further
increments to itself. Pause/resume controls its loop.
6. Run **Runa: Disconnect** to close only this client connection.
JSON input supports null, booleans, signed 64-bit integers, strings, arrays,
and objects. Floats and out-of-range integers are rejected rather than rounded.
Use `{"$actor":"@<21-character-reference>"}` for a typed actor reference and
`{"$record":{"$actor":"literal"}}` to escape a marker-shaped object.
REPL-local names are not shared with the extension. Input uses the same
depth/node/string limits as the runtime; the full wire request must also fit
1 MiB. Cancelling a prompt sends no mutation. Changing connections during a
prompt rejects the action instead of applying it to the new image.
Connection prompts accept numeric IPv4 loopback addresses (`127.x.x.x`) or
`[::1]:port`. DNS names, wildcard addresses, remote addresses, and IPv4-mapped
IPv6 addresses are rejected. There is no authentication: connect only to a
trusted local server. In a remote VS Code window, localhost refers to the
machine running the extension host, not necessarily the desktop.
## Snapshot semantics
- The tree shows actor directories with references, lifecycle status, and queued/reserved counts.
Tooltips include implementation ID, incarnation, and failure text.
- Actor directories contain:
- `meta.json`: read-only identity, lifecycle, execution telemetry, source path
(`behavior_path`), pending source path, and temporary-behavior flag.
- `config.json`: `{"log_level":"info"}`, editable even while running.
- `state.json`: pretty-printed natural JSON state with two-space indentation,
using `$actor`/`$record` markers as needed and preserving exact 64-bit integers.
- `mailbox.json`: `{"reserved":[],"queued":[]}`, with at most one reserved
message. State and mailbox are writable only when paused or failed with no
active invocation. JSON uses two-space indentation. Saving never resumes the actor.
- `actor.log`: read-only retained entries, automatically refreshed on image changes,
recognized by VS Code's built-in Log language for syntax highlighting.
Entries use an RFC 5424-style syslog header:
`<134>1 - - runa <actor-ref> <sequence> - [INFO] message`.
Priorities use the local0 facility and mapped severity (trace/debug: debug,
info: informational, warn: warning, error: error, fatal: critical).
Timestamp and hostname are `-` because the image does not record them;
sequence IDs preserve ordering without inventing timestamps. Embedded
CR/LF characters are escaped so each entry occupies one line. Only the server's
latest 1,000 accepted entries per actor are available.
- `behavior`: present after an actor-specific temporary behavior is saved.
These files use connection-scoped `runa-actor:` URIs. Removed/disconnected
actors' open JSON files retain their last values and become read-only; already
opened log/behavior files retain cached text.
- Inspect fetches a fresh snapshot through `inspect_actor`. Documents show
committed state, FIFO queued messages, the reserved message, status, and
active-execution telemetry. Tagged values distinguish actor references from
strings and preserve signed 64-bit integers exactly.
- Documents can be edited and saved while the actor is paused or failed
without an active invocation. Edit the tagged `actor.state`, `actor.reserved`,
`actor.queued`, and `actor.log_level` fields. Saving applies changed writable
fields; changes to identity, status, telemetry, connection metadata, and other
protected fields are discarded with a warning. The editor then reloads the
canonical server snapshot. Invalid writable fields reject the save.
Running, idle, suspended, and disconnected actors are read-only.
Unsaved edits are not replaced by automatic refreshes; saving rechecks the
current actor status. State/message edits and log-level changes are separate
server operations, not one transaction.
The timestamp records when this client received the data, not a runtime clock.
Server `image_changed` notifications automatically update the tree and open
documents. Bursts are coalesced, and changes arriving during a fetch trigger
a follow-up fetch. **Refresh Image** is also available on demand.
- Open documents are retained and marked `connected: false` on disconnect.
- Stop removes the actor after graceful shutdown (advance the scheduler); kill
removes it immediately, including failed actors. Failure alone does not remove
an actor. Removal discards state, mailbox, and retained logs. Removed actors
disappear from the tree; open snapshots keep their last values with
`removed: true` and become read-only. Restart preserves a live/failed actor's
identity but cannot recover a removed actor.
- Explicit disconnect, reconnect, and extension deactivation complete the
WebSocket close handshake. Deactivation waits for outstanding closes; an
unresponsive peer is forcibly disconnected after five seconds. Protocol
corruption and request failures still terminate the connection without retry.
Each connection gets distinct document URIs; reconnecting never replaces
snapshots from an earlier connection or another image. Snapshots are kept
for the extension session, not persisted across VS Code restarts.
- There is no auto-connect, polling, automatic reconnect, or request retry.
Timeout, peer disconnect, malformed data, and version/correlation failures
invalidate the connection and are surfaced in a notification and the **Runa**
output channel. Server-reported operation errors leave the connection usable.
- The client never ticks the scheduler implicitly or drains `get_events`.
Notifications are non-destructive invalidations, not a replayable runtime
event stream; reconnect fetches the current image rather than replaying history.
## Execution stack inspection
Right-click an actor and choose **Inspect Execution Stack...** (also available
in the Command Palette). Select a frame to open the exact loaded Rune source
in a read-only `runa-execution:` document and highlight its source span.
The picker identifies the incarnation, completed VM steps, functions, and source
positions. The current frame points to the next instruction, or the pending
await instruction at the last safe snapshot; callers point to call sites, not
their saved return addresses. At most 64 innermost frames are shown, with an
explicit truncation notice. Missing debug locations are labeled unavailable.
This never advances the scheduler or pauses the actor. Pause first for a stable
snapshot; running inspection is a point-in-time view. Idle/failed actors have no
active stack, and removed actors cannot be inspected. Pending source/temporary
behavior changes do not replace the loaded code. Open loaded documents retain
their text after edits, actor removal, and disconnect; connections use distinct
URIs. These are not source editors or temporary behavior documents.
Only the head Rune VM's visible frames are available, not native Rust frames or
stacks hidden inside nested futures. There are no locals, post-mortem stacks,
breakpoints, source stepping, or Debug Adapter Protocol support yet.
For automation, `runa.inspectExecution` accepts `{actor_ref: string}` and an
optional zero-based frame index to navigate without the picker.
For automation, the `runa.connect` command also accepts an explicit endpoint
string, and `runa.inspect` accepts an object with an `actor_ref` field.
**Copy Actor Reference** in the actor context menu or inline button copies the
raw reference to the clipboard.
`runa.spawn` accepts `{ path: string, state: string }`, where state is
natural JSON text, and resolves to the new reference. `runa.spawnSource` and
`runa.spawnSourceWithState` accept a source file URI (the latter also optional
JSON state text). `runa.send` accepts `{ actor_ref: string }` and JSON message
text. `runa.pause`, `runa.resume`, `runa.stop`, `runa.kill`, `runa.restart`, and
`runa.reload` accept `{ actor_ref: string }`; `runa.become` also accepts a
target source path.
`runa.tick` accepts a positive integer tick count. Command failures are reported
in the Runa output channel and an error notification; commands are never retried.
## Image source files
Actor context menus also offer **Edit Actor State...** and
**Edit Reserved and Queued Messages...**. They prefill JSON from the current
snapshot; editing requires a paused or failed actor with no active
execution. Message input uses `{"reserved":[],"queued":[]}` with zero or one
reserved message. Clearing the reservation removes the failed input that would
otherwise retry on restart. Edits do not resume actors. **Set Actor Log Level...**
selects trace/debug/info/warn/error/fatal (default info); snapshots show the level.
The actor's `actor.log` file shows retained output; CLI `logs [-f] [actor...]` also
supports a live event subscription.
### Actor-specific behaviors
**Edit Current Behavior** opens the actor's loaded script, not the potentially
newer working source. Saving compiles and schedules a temporary actor-specific
implementation for the next safe handler boundary; it never mutates active
frames, state, mailbox, shared source, or commit history. Compilation errors
reject the save and keep the previous behavior. Repeating the action reuses the
same document and temporary text. Other clients can read/edit the same temporary
behavior through the server; stale saves fail with a source-identity conflict.
Temporary behaviors survive actor restart, but not actor removal or server exit.
For failed actors, the new implementation is installed without clearing failure
or the reserved message; restart explicitly to retry.
**Reload Actor Source** clears the override and schedules current shared source.
**Go to Behavior** opens the original image source. **Update Behavior...** asks
before copying the temporary script into shared working source, checking both
source identities and the actor's source path for concurrent changes. It does
not commit or reload other actors. Unsaved temporary editor text is not copied.
The dedicated **Runa** Activity Bar sidebar contains **Image Sources** first,
followed by **Actors**. Both views are visible by default and do not require
an open workspace. The source tree uses native VS Code tree items, file icons,
directory expansion, editor opening, and file context menus.
The image owns actor source text. On connect, **Image Sources** automatically
shows its virtual filesystem beneath `source` (`runa-image://<endpoint>/source`).
No workspace changes, folder prompt, or extension restart is required.
Opening a file reads it from the image; saving writes back to the image.
The extension never adds image folders to the workspace. VS Code's public API
does not support overlaying virtual files onto the built-in workspace file tree,
so image files appear in the Runa sidebar's source tree backed by the filesystem provider.
Directories are derived from
source paths: `actors/counter` appears as `source/actors/counter.rn`. Source
paths are canonical and exclude the `source/` prefix and `.rn` suffix.
- **Save** writes the image's working source with compare-and-swap against the
last observed `source_id`. If another client changed the file, the save fails
instead of overwriting; reopen or revert to load the image's text. Saving
never commits. **New Source File...** in the toolbar or a directory context
menu creates a file at a relative path (including nested directories).
- **Rename or Move Source...** changes a file's path and moves its commit history.
If installed or pending actor behaviors use it, a warning asks to update their
paths atomically. Declining cancels the operation. Loaded code does not change;
future reloads follow the new path. Existing destinations are not overwritten.
- **Delete Source** confirms deletion of a file and its history. The server
rejects deletion if any nonfailed actor still uses its installed or pending
path, including paused actors: stop them first. Failed actors may retain loaded
code after deletion, but reload/go-to-source then fail until the path is recreated.
Directory rename/delete and cross-image moves are not supported.
- **Spawn** uses the latest saved working source, committed or not. If the
editor has unsaved changes, spawn and commit ask to save first; cancelling
does nothing. Unsaved editor text is never used for spawning/committing;
automatic diagnostics do send it to the connected trusted image for validation.
- **Spawn with State...** opens a JSON input field; cancelling the field does
not spawn an actor.
- **Runa: Commit Source** records the saved working source as a new revision
and reports its revision string.
- **Runa: Source History** lists revisions for the file and opens the selected
one as a read-only `runa-source:` document. Revision documents are cached per
connection session, never change, and remain open after disconnect.
- **Runa: Roll Back Source** asks for confirmation and replaces the working
source with the selected revision. It does not change running actors; use
**Reload** or **Become** to install source into an actor.
Server notifications refresh the source tree and clean open editors. For
automation, `runa.commitSource` accepts a source URI and returns the revision;
`runa.sourceHistory` accepts a URI and optional revision and returns the opened
document URI; `runa.rollbackSource` accepts a URI and optional revision and
returns the new `source_id` after confirmation.
## Compilation diagnostics
Open image sources and actor-specific `behavior` documents are checked after a
300 ms edit debounce. Rune errors and warnings appear inline and in **Problems**,
with zero-based UTF-16 ranges converted from Rune's UTF-8 byte spans. Non-ASCII
text and CRLF line endings retain correct editor locations. Diagnostics without
a source location are displayed at the start of the document.
Validation compiles the current editor text through the connected image's native
context; it never executes the script, saves a source, commits, installs an
implementation, or changes actor state/mailboxes. Validation artifacts are
discarded rather than filling the image's compile cache on every keystroke.
Shared source may still be saved/committed with compilation errors; spawn and
reload require successful compilation. Temporary behavior saves still reject
invalid code without replacing the previously installed implementation.
Checks are serialized and edits coalesced. Responses for old document versions,
closed editors, or disconnected sessions are discarded. Closing a document or
disconnecting clears its diagnostics; reconnect validates current open image
sources but not old-session actor documents. Compiler errors are normal
validation results, not connection failures. Transport and compiler-service
failures remain explicit notifications in the Runa output channel.
This is single-source compilation checking, not an LSP or debugger: there is no
completion, cross-file import resolution through image source paths, quick fixes,
runtime source mapping, breakpoints, or variable inspection yet.
## Development and validation
From the repository root:
```sh
mise run format
mise run lint
mise run test
mise run test-extension-host
```
The normal test task covers portable-value validation, framing and UTF-8
fragmentation, subprotocol negotiation, interleaved notifications, refresh
coalescing, timeout/disconnect behavior, exact 64-bit integer display, and
interoperation with the real Rust server on an ephemeral loopback port.
The separate host test downloads VS Code 1.96.4 to the ignored `.vscode-test/`
cache in a temporary multi-root workspace and runs source folder save/spawn/
commit/history/rollback, spawn/send/system-message/tick, connection, inspection,
disconnect, and reconnect commands
against a test-owned Rust server. It verifies automatic document updates after
another client sends messages, pauses, and advances an actor into failure, as
well as session isolation. On headless Linux:
```sh
xvfb-run -a mise run test-extension-host
```
Detailed runtime event subscriptions, packaging for
distribution, and debugging remain future work.