186 lines
8.2 KiB
Markdown
186 lines
8.2 KiB
Markdown
# Runa — Rune Actors
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Runa (short for **Rune Actors**) is an experimental project to build a
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persistent, live programming world around isolated actors written in Rune.
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The long-term vision combines an inspectable graphical environment with a
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programmatic API and a VS Code extension, all connected to the same running
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image.
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## Status
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Runa is at an early prototype stage. The executable runs a Phase 0 feasibility
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experiment using Rune 0.14.2: script execution, native calls, async suspension,
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instruction budgets, stepping, and compiled-code sharing. It also runs a minimal
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single-worker actor demonstration with bounded mailboxes and explicit message
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effects. Source and compiled implementation identities are BLAKE3 content
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addresses with an in-memory compile cache. Persistence, canonicalization,
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remote network access, graphical world, and VS Code extension are not
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implemented yet. The code library now supports an in-memory versioned behavior
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registry, and the CLI exposes publishing, history, rollback, safe-boundary
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installation, pause/resume, and cancellation through a trusted in-process image
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API. A versioned transport-neutral protocol contract is now defined, but no
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authentication is implemented. The dispatcher is available through local
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JSON-lines stdio and an unauthenticated TCP listener restricted to localhost;
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both use a bounded request size. The interactive CLI connects to the localhost
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server over TCP, so multiple clients operate on the same server-owned image.
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The prototype uses worker-local invocation stacks and cooperative instruction
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slices, and actor snapshots report basic active-execution progress. Native
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callbacks are not preemptible; source-level debugging and persistent storage
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are not implemented.
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## Design goals
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- Keep actor identity, mailbox, private state, behavior, and incarnation
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separate.
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- Use message passing rather than shared mutable state for actor interaction.
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- Keep behavior implementations immutable and support safe, versioned updates.
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- Expose the same runtime capabilities to in-world tools and external clients.
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- Be explicit about execution, delivery, and persistence guarantees.
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See [the architecture spec](docs/architecture.md) for the full vision,
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architecture, roadmap, and open questions.
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## Getting started
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You need a Rust toolchain that supports the workspace's Rust 2024 edition.
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Start the live image from the repository root:
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```sh
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mise run serve-network
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```
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In another terminal, connect the REPL:
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```sh
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cargo run -p runa
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```
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The REPL defaults to `127.0.0.1:3737`. To select another loopback endpoint,
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use `cargo run -p runa -- --connect 127.0.0.1:4000` and start the server with
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the corresponding `--listen` address. Quitting the REPL disconnects only that
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client; actors and published behaviors survive until the server exits.
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Reconnect and use `actors` to recover their references. REPL bindings and
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command history are session-local and are not restored on reconnect.
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For a local child-process protocol endpoint, run `mise run serve` and exchange
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one JSON request per line on stdin; responses are written to stdout. Request
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lines are limited to 1 MiB.
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For a TCP endpoint, run `mise run serve-network`. It listens on
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`127.0.0.1:3737` and accepts the same JSON-lines protocol, with up to 16
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simultaneous clients sharing one live image. The listener rejects non-loopback
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addresses and has no authentication; any local process that can connect has
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full access to the development API. Use it only on a trusted local machine.
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The `runa-client` crate can launch the stdio process or connect over loopback
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TCP and exchange typed protocol requests with request/response correlation.
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TCP connection establishment is limited to 5 seconds and reads/writes to 30
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seconds. Transport failures disconnect the client and are never automatically
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retried: an operation may have committed even if its response was lost.
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The VS Code extension is
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intended to connect over the network to this same live image; actors remain in
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the image regardless of how clients connect. Remote network access requires
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authentication and authorization, which are not implemented.
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The TCP server publishes the bundled `counter` behavior once at startup;
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connecting a client does not publish or reset behavior revisions:
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```text
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runa> let sender = spawn counter 0
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sender = @<actor-reference>
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runa> let receiver = spawn counter 10
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receiver = @<actor-reference>
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runa> send sender {"op": "send", "value": 5, "target": {"$actor": "receiver"}}
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message queued
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runa> tick 100
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runa> inspect sender
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runa> inspect receiver
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runa> events
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```
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Actor references are generated NanoIDs rather than sequential numbers. The
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`let` form binds each spawned actor to a local name; references can also be
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entered directly with an `@` prefix. The sender commits state `1` and sends a
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message to the receiver, which commits state `15`. The REPL provides Tab
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completion and Up/Down command history. It also supports publishing Rune source
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files as named, versioned behaviors, viewing history, rolling back a behavior
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reference, installing the current version on an idle actor, and cooperatively
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pausing and resuming or cancelling actor invocations between scheduler ticks.
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Runtime users can also supply an explicit state migration closure during
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installation; the CLI's install command preserves state as-is. Use `help` in
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the session for the complete command list.
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State and messages support null, booleans, signed 64-bit integers, strings,
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lists, records, and distinct actor-reference values. `spawn <behavior> <json>`
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sets initial state; `send <actor> <json>` sends any supported value. JSON
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objects of the form `{"$actor": "name-or-@reference"}` embed an actor reference,
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including inside a record or list. See the [runtime guide](docs/runtime.md)
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for Rune conversions and value limits. This is protocol version 3; old
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four-argument Rune handlers and kind/value/target message envelopes must be
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updated to the two-argument handler contract.
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See [the feasibility report](docs/rune-feasibility.md) for verified Rune
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capabilities and limitations, and [the runtime guide](docs/runtime.md) for
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the runtime contract.
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## Development
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Install [mise](https://mise.jdx.dev/) and run `mise install` to install Tombi.
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Rust, rustfmt, and Clippy must also be available on your PATH.
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```sh
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mise run format
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mise run lint
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mise run test
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mise run pre-commit
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```
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The pre-commit task runs formatting, linting, and tests in that order, stopping
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on the first failure. Run it successfully before committing and review any
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formatter changes. This is a task, not an automatically installed Git hook.
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Tombi formats TOML files offline; rustfmt formats all workspace Rust code.
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Clippy checks all workspace targets with warnings treated as errors, and the
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test task runs `cargo test --workspace`.
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## Project structure
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```text
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.
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├── Cargo.toml
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├── crates/
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│ ├── runa/ # Main binary
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│ ├── runa-core/ # Shared stable identities and portable actor values
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│ ├── runa-actor/ # Actor value contracts
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│ ├── runa-code/ # Source identities and compile cache
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│ ├── runa-rune/ # Phase 0 Rune experiments
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│ ├── runa-runtime/ # Single-worker actor prototype
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│ ├── runa-image-api/ # Trusted in-process image operations
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│ ├── runa-protocol/ # Versioned transport-neutral wire DTOs
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│ ├── runa-server/ # Protocol dispatcher and local JSON-lines transport
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│ └── runa-client/ # Stdio child-process and loopback TCP clients
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├── docs/
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│ ├── architecture.md
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│ ├── protocol.md
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│ └── decisions/
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├── runa-std/
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│ ├── core/
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│ ├── actors/
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│ ├── ui/
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│ └── tools/
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├── scripts/
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├── vscode/
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├── examples/
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└── tests/
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```
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`runa-std/` is reserved for the default Rune scripts loaded into an image.
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`scripts/` is for general-purpose development automation. Root-level `tests/`
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is reserved for system and end-to-end tests; it is not automatically discovered
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by Cargo. Add an explicit runner when those tests are introduced, keeping Rust
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crate integration tests within each crate.
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Only the Phase 0 and minimal Phase 1 crates are present. Remaining crates will
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be added as their functionality is implemented.
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