6.7 KiB
Runa — Rune Actors
Runa (short for Rune Actors) is an experimental project to build a persistent, live programming world around isolated actors written in Rune. The long-term vision combines an inspectable graphical environment with a programmatic API and a VS Code extension, all connected to the same running image.
Status
Runa is at an early prototype stage. The executable runs a Phase 0 feasibility experiment using Rune 0.14.2: script execution, native calls, async suspension, instruction budgets, stepping, and compiled-code sharing. It also runs a minimal single-worker actor demonstration with bounded mailboxes and explicit message effects. Source and compiled implementation identities are BLAKE3 content addresses with an in-memory compile cache. Persistence, canonicalization, remote network access, graphical world, and VS Code extension are not implemented yet. The code library now supports an in-memory versioned behavior registry, and the CLI exposes publishing, history, rollback, safe-boundary installation, pause/resume, and cancellation through a trusted in-process image API. A versioned transport-neutral protocol contract is now defined, but no authentication is implemented. The dispatcher is available through local JSON-lines stdio and an unauthenticated TCP listener restricted to localhost; both use a bounded request size. The interactive CLI now uses the versioned protocol and dispatcher rather than calling the image API directly.
The prototype uses worker-local invocation stacks and cooperative instruction slices, and actor snapshots report basic active-execution progress. Native callbacks are not preemptible; source-level debugging and persistent storage are not implemented.
Design goals
- Keep actor identity, mailbox, private state, behavior, and incarnation separate.
- Use message passing rather than shared mutable state for actor interaction.
- Keep behavior implementations immutable and support safe, versioned updates.
- Expose the same runtime capabilities to in-world tools and external clients.
- Be explicit about execution, delivery, and persistence guarantees.
See the architecture spec for the full vision, architecture, roadmap, and open questions.
Getting started
You need a Rust toolchain that supports the workspace's Rust 2024 edition.
Run the current executable from the repository root:
mise run run
For a local child-process protocol endpoint, run mise run serve and exchange
one JSON request per line on stdin; responses are written to stdout. Request
lines are limited to 1 MiB.
For a TCP endpoint, run mise run serve-network. It listens on
127.0.0.1:3737 and accepts the same JSON-lines protocol, with up to 16
simultaneous clients sharing one live image. The listener rejects non-loopback
addresses and has no authentication; any local process that can connect has
full access to the development API. Use it only on a trusted local machine.
The runa-client crate can launch the stdio process and exchange typed
protocol requests with request/response correlation. The VS Code extension is
intended to connect over the network to this same live image; actors remain in
the image regardless of how clients connect. Remote network access requires
authentication and authorization, which are not implemented.
The CLI opens an interactive runtime session with the counter behavior
published:
runa> let sender = spawn counter 0
sender = @<actor-reference>
runa> let receiver = spawn counter 10
receiver = @<actor-reference>
runa> send sender 1 5 --to receiver
message queued
runa> tick 100
runa> inspect sender
runa> inspect receiver
runa> events
Actor references are generated NanoIDs rather than sequential numbers. The
let form binds each spawned actor to a local name; references can also be
entered directly with an @ prefix. The sender commits state 1 and sends a
message to the receiver, which commits state 15. The REPL provides Tab
completion and Up/Down command history. It also supports publishing Rune source
files as named, versioned behaviors, viewing history, rolling back a behavior
reference, installing the current version on an idle actor, and cooperatively
pausing and resuming or cancelling actor invocations between scheduler ticks.
Runtime users can also supply an explicit state migration closure during
installation; the CLI's install command preserves state as-is. Use help in
the session for the complete command list.
See the feasibility report for verified Rune
capabilities and limitations, and the runtime guide for
the runtime contract.
Development
Install mise and run mise install to install Tombi.
Rust, rustfmt, and Clippy must also be available on your PATH.
mise run format
mise run lint
mise run test
mise run pre-commit
The pre-commit task runs formatting, linting, and tests in that order, stopping on the first failure. Run it successfully before committing and review any formatter changes. This is a task, not an automatically installed Git hook.
Tombi formats TOML files offline; rustfmt formats all workspace Rust code.
Clippy checks all workspace targets with warnings treated as errors, and the
test task runs cargo test --workspace.
Project structure
.
├── Cargo.toml
├── crates/
│ ├── runa/ # Main binary
│ ├── runa-core/ # Shared stable identity types
│ ├── runa-actor/ # Actor value contracts
│ ├── runa-code/ # Source identities and compile cache
│ ├── runa-rune/ # Phase 0 Rune experiments
│ ├── runa-runtime/ # Single-worker actor prototype
│ ├── runa-image-api/ # Trusted in-process image operations
│ ├── runa-protocol/ # Versioned transport-neutral wire DTOs
│ ├── runa-server/ # Protocol dispatcher and local JSON-lines transport
│ └── runa-client/ # Local child-process protocol client
├── docs/
│ ├── architecture.md
│ ├── protocol.md
│ └── decisions/
├── runa-std/
│ ├── core/
│ ├── actors/
│ ├── ui/
│ └── tools/
├── scripts/
├── vscode/
├── examples/
└── tests/
runa-std/ is reserved for the default Rune scripts loaded into an image.
scripts/ is for general-purpose development automation. Root-level tests/
is reserved for system and end-to-end tests; it is not automatically discovered
by Cargo. Add an explicit runner when those tests are introduced, keeping Rust
crate integration tests within each crate.
Only the Phase 0 and minimal Phase 1 crates are present. Remaining crates will be added as their functionality is implemented.