runa/docs/runtime.md

5.9 KiB

Phase 1 actor prototype

Start the interactive, in-memory runtime session with:

cargo run -p runa

The executable loads counter.rn as the default behavior. Commands include spawn, send, tick, inspect, actors, events, stop, and restart; enter help to see usage. All commands operate on the same process-local runtime. This CLI is for local development, not a versioned external API.

Example:

runa> spawn 0
spawned ActorId(1)
runa> spawn 10
spawned ActorId(2)
runa> send 1 1 2
message queued
runa> tick 100
runa> inspect 1
runa> inspect 2

The sender commits state 1 and sends a structured message; the receiver commits state 15. tick <count> [instruction-budget] explicitly advances the scheduler. The default per-actor slice budget is 32 instructions.

Current contracts

  • runa-actor owns actor, mailbox and implementation IDs, structured messages, snapshots, statuses and lifecycle events.
  • runa-rune owns compilation and typed bounded invocation execution.
  • runa-runtime owns implementation registration, queues, private committed state, scheduling, message effects and lifecycle coordination.
  • runa composes the experiment and demonstration.

An implementation is published once under an ID. Actors reference that exact implementation. IDs and incarnation counters use checked increments.

Prototype state is an i64; messages contain integer kind and value fields. Rune handlers have this deliberately restricted interface:

handle(state, kind, value) -> (new_state, [(target_actor_id, kind, value), ...])

The returned effect vector describes sends; handlers cannot access the runtime or directly mutate committed state. General schema/versioned values and capability-bearing contexts are future work.

Scheduling and lifecycle

tick(nonzero_budget) gives each runnable actor one bounded slice in ID order. FIFO queues are bounded, including the reserved message in capacity accounting. A queued message is reserved when its invocation starts. Subsequent messages stay queued, including while the actor awaits. A wake marks an awaiting actor runnable; the caller still needs to drive ticks.

Successful handlers validate every send target and its aggregate queue capacity before updating state, acknowledging the reserved message, and enqueueing effects. Invalid effects fail the actor without partial sends or a state commit. This is a logical, single-worker in-memory atomicity guarantee: observers using the runtime see either the transition before commit or after commit, not an intermediate state/effect set. It is not crash-safe or durable. External side effects performed by native callbacks are outside this boundary and cannot be rolled back.

Runtime errors retain the last committed state and reserved message, set an observable failed status, and emit a failure event. The failed message is not silently acknowledged or automatically retried. External sends return errors for unknown, unavailable, or full actors.

Stopping drops the invocation, retaining committed state, mailbox and reserved message. Restarting a stopped or failed actor preserves its actor ID, mailbox ID, implementation ID, committed state, and queued-message order; it increments its incarnation and puts the reserved message at the front of the queue. Restart is explicit. Repeated failure of the same reserved message can therefore block later messages until an operator changes the implementation or otherwise resolves it; there is no automatic poison-message policy or supervision.

Transition and retry guarantees

Situation State Reserved input Effects Status
Handler returns a valid transition New state commits Acknowledged All validated sends enqueue Idle
Rune execution or transition decoding fails Last committed state retained Retained None from the returned transition Failed
Any target is unknown, stopped, failed, or over capacity Last committed state retained Retained No sends from the transition enqueue Failed
Stop during an invocation Last committed state retained Retained None from the incomplete transition Stopped
Restart after stop or failure Retained until retried Moved to queue front None until retry completes Idle

Mailbox capacity counts queued plus reserved messages. Before applying a transition, the runtime validates all effects, including aggregate sends to a single target. For a self-send, the completing input is acknowledged as part of the same transition, freeing its reserved slot before the new effects are enqueued. An invalid target or over-capacity effect rejects the entire returned transition.

These are process-local guarantees only. A host crash loses state, mailboxes, reservations and events. External/native callback effects may already have occurred even when the Rune invocation later fails or is stopped.

Lifecycle tests verify that a failed reservation retries from the last committed state, that stop/restart preserves reserved-first FIFO order, and that a running actor's queued messages are not processed until the reservation finishes. Transition tests cover malformed results, runtime failures, invalid targets, aggregate capacity, and successful message effects.

Limits

This is not yet a full image: no persistent mailboxes, transactional outbox, supervisors, hot upgrades, API server, GUI, or automatic image bootstrap. The example default script is bundled through include_str!. Messages are not accepted by stopped/failed actors.

Native functions must be nonblocking. Dropping a future proves cleanup only for the controlled test operation, not rollback of arbitrary external effects. Instruction slices cannot interrupt a native callback.

The execution decision records the scheduling trade-offs. Heap profiling and source-level debugging remain open.