station/crates/game_server
Steve Biedermann a43949be14 feat: add persistent-world station game
Bevy ECS workspace with three crates:
- game_core: rsn data definitions, components, Tiled map loader, protocol
- game_server: authoritative simulation, Rune scripting, persistence,
  dedicated server binary
- game_client: rendering, UI and input; embeds the server for
  singleplayer and hosting

Items, recipes, buildings and skills are defined in assets/data, behavior
in Rune scripts under assets/scripts, and maps are made in Tiled.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 19:44:13 +02:00
..
src feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
tests feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
Cargo.toml feat: add persistent-world station game 2026-10-18 19:44:13 +02:00