station/assets/sprites/buildings
Steve Biedermann a43949be14 feat: add persistent-world station game
Bevy ECS workspace with three crates:
- game_core: rsn data definitions, components, Tiled map loader, protocol
- game_server: authoritative simulation, Rune scripting, persistence,
  dedicated server binary
- game_client: rendering, UI and input; embeds the server for
  singleplayer and hosting

Items, recipes, buildings and skills are defined in assets/data, behavior
in Rune scripts under assets/scripts, and maps are made in Tiled.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 19:44:13 +02:00
..
door_closed.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
door_open.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
furnace.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
furnace_lit.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
ore_rock.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
table.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
tree.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
vending.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
wall.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00
workbench.png feat: add persistent-world station game 2026-10-18 19:44:13 +02:00