station/assets
Steve Biedermann 823f0f76e6 feat(server)!: export worlds as ready-to-use Tiled projects
`export [DIR]` now writes a project directory containing world.tmx, a
station.tiled-project that loads the bundled extensions, a copy of the
extensions, relative tileset image copies and a README. An existing
project file is kept on re-export. `import` accepts the directory or a
map file; copied tileset images map back to the identical asset paths.

Add the Tiled action "Station: Convert All Project Maps", which converts
painted gameplay tiles in every map of the opened project at once and
leaves the results open for review.

BREAKING CHANGE: the export path is now a directory instead of a .tmx
file, and default export locations changed to <db-stem>.<world>.tiled/,
saves/<world>/ or saves/world/.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-22 01:01:04 +02:00
..
data feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
maps feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
scripts feat: add data-driven machines 2026-10-18 20:28:16 +02:00
sprites feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
tiled feat(server)!: export worlds as ready-to-use Tiled projects 2026-10-22 01:01:04 +02:00
tilesets feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
ui feat!: start menu, file-based UI, machine windows and server access control 2026-10-18 22:29:05 +02:00
station.tiled-project feat(tiled): paint objects with independent brush properties 2026-10-21 23:36:34 +02:00