Preserve building state, machine contents and progress in editable Tiled properties. Share property decoding between seeds and imports; replace terrain and objects atomically while keeping characters. Persist terrain in schema version 2 and replicate it to existing and joining clients. BREAKING CHANGE: network protocol version 5 replicates authoritative terrain; older clients and servers cannot connect. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> |
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| game_client | ||
| game_core | ||
| game_server | ||