station/crates/game_server
Steve Biedermann 402aa12043 fix(tiled): match default layer order and visibility
Place Objects above Ground Items and Triggers, with Floors and Wiring/Plumbing hidden by default. Apply the defaults to exports and newly created conversion layers while preserving existing layer visibility. Verify hidden layers still import gameplay entities.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-21 22:53:24 +02:00
..
src fix(tiled): match default layer order and visibility 2026-10-21 22:53:24 +02:00
tests fix(tiled): enforce tmx exports and group objects by category 2026-10-21 22:20:13 +02:00
Cargo.toml feat(world)!: add lossless Tiled export and import 2026-10-21 20:22:13 +02:00