Place Objects above Ground Items and Triggers, with Floors and Wiring/Plumbing hidden by default. Apply the defaults to exports and newly created conversion layers while preserving existing layer visibility. Verify hidden layers still import gameplay entities. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> |
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| data | ||
| maps | ||
| scripts | ||
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| tiled | ||
| tilesets | ||
| ui | ||