station/assets
Steve Biedermann 402aa12043 fix(tiled): match default layer order and visibility
Place Objects above Ground Items and Triggers, with Floors and Wiring/Plumbing hidden by default. Apply the defaults to exports and newly created conversion layers while preserving existing layer visibility. Verify hidden layers still import gameplay entities.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-21 22:53:24 +02:00
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data feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
maps feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
scripts feat: add data-driven machines 2026-10-18 20:28:16 +02:00
sprites feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
tiled fix(tiled): match default layer order and visibility 2026-10-21 22:53:24 +02:00
tilesets feat(world)!: add layered floors and painted-tile conversion 2026-10-21 21:40:20 +02:00
ui feat!: start menu, file-based UI, machine windows and server access control 2026-10-18 22:29:05 +02:00