station/assets/data/buildings.rsn

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// Building prototypes (anything placed on the grid: walls, machines, trees, ...).
//
// Fields: id, name, sprite (required); description, variants (name -> sprite),
// solid (true), max_health (100), stations (tags for recipes), construction
// ({ materials, tools, skill, xp }), deconstructible (true), on_interact, vars.
buildings: [
{
id: "floor", name: "Floor", sprite: "sprites/buildings/floor.png",
layer: "floor", solid: false,
construction: Some({ materials: [("iron_plate", 1)], tools: ["wrench"], xp: 2 }),
},
{
id: "dark_floor", name: "Dark floor", sprite: "sprites/buildings/dark_floor.png",
layer: "floor", solid: false,
construction: Some({ materials: [("iron_plate", 1)], tools: ["wrench"], xp: 2 }),
},
{
id: "plating", name: "Plating", sprite: "sprites/buildings/plating.png",
layer: "floor", solid: false,
construction: Some({ materials: [("iron_plate", 1)], tools: ["wrench"], xp: 2 }),
},
{
id: "window", name: "Window", sprite: "sprites/buildings/window.png",
construction: Some({ materials: [("iron_plate", 1)], tools: ["wrench"], xp: 3 }),
},
{
id: "wall", name: "Wall", sprite: "sprites/buildings/wall.png",
max_health: 300,
construction: Some({ materials: [("iron_plate", 2)], tools: ["wrench"], xp: 5,
skill: Some({ skill: "construction", level: 1 }) }),
},
{
id: "door", name: "Door", sprite: "sprites/buildings/door_closed.png",
variants: { "open": "sprites/buildings/door_open.png" },
construction: Some({ materials: [("iron_plate", 2), ("plank", 1)], tools: ["screwdriver"], xp: 10,
skill: Some({ skill: "construction", level: 1 }) }),
on_interact: Some("door::toggle"),
},
{
id: "workbench", name: "Workbench", sprite: "sprites/buildings/workbench.png",
stations: ["workbench"],
construction: Some({ materials: [("plank", 4)], xp: 10, skill: Some({ skill: "carpentry", level: 1 }) }),
},
{
id: "furnace", name: "Furnace", sprite: "sprites/buildings/furnace.png",
description: "Smelts ore. Fuel it with logs.",
variants: { "lit": "sprites/buildings/furnace_lit.png" },
construction: Some({ materials: [("iron_ore", 4), ("log", 1)], xp: 10,
skill: Some({ skill: "construction", level: 1 }) }),
},
{
id: "assembler", name: "Assembler", sprite: "sprites/buildings/assembler.png",
description: "Assembles tools from parts.",
variants: { "active": "sprites/buildings/assembler_active.png" },
construction: Some({ materials: [("iron_plate", 4), ("plank", 2)], tools: ["screwdriver"],
xp: 20, skill: Some({ skill: "construction", level: 1 }) }),
},
{
id: "table", name: "Table", sprite: "sprites/buildings/table.png",
construction: Some({ materials: [("plank", 2)], skill: Some({ skill: "carpentry", level: 1 }), xp: 5 }),
},
{
id: "vending_machine", name: "Vending machine", sprite: "sprites/buildings/vending.png",
description: "Dispenses bread while stock lasts.",
deconstructible: false,
on_interact: Some("vending::dispense"),
vars: { "stock": 5 },
},
{
id: "tree", name: "Tree", sprite: "sprites/buildings/tree.png",
deconstructible: false,
on_interact: Some("gather::chop"),
vars: { "wood": 3 },
},
{
id: "ore_rock", name: "Ore rock", sprite: "sprites/buildings/ore_rock.png",
deconstructible: false,
on_interact: Some("gather::mine"),
vars: { "ore": 5 },
},
]