station/crates
Steve Biedermann 0c9136eaae
Test / Clippy and tests (nextest) (push) Failing after 1m59s Details
Windows package / Build Windows package (push) Failing after 59s Details
feat!: move characters freely instead of tile by tile
Characters have a continuous Position simulated on the server with a
square collision box, sliding along walls and corner assist into
openings. GridPos is derived from the position, so interactions,
building and reach stay tile-based. The exact position is saved.

BREAKING CHANGE: protocol version 4 replaces SetMoveDir with SetMovement
and replicates Position.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 23:15:16 +02:00
..
game_client feat!: move characters freely instead of tile by tile 2026-10-18 23:15:16 +02:00
game_core feat!: move characters freely instead of tile by tile 2026-10-18 23:15:16 +02:00
game_server feat!: move characters freely instead of tile by tile 2026-10-18 23:15:16 +02:00