//! Headless dedicated server. //! //! ```text //! game-server [--port 5000] [--save saves/server.rsn | --no-save] [--map maps/station.tmx] //! ``` use std::{path::PathBuf, time::Duration}; use bevy::{app::ScheduleRunnerPlugin, log::LogPlugin, prelude::*, state::app::StatesPlugin}; use bevy_replicon::prelude::*; use bevy_replicon_renet::RepliconRenetPlugins; use game_core::CorePlugin; use game_server::{GameServerPlugin, NetworkServerPlugin, ServerSettings}; fn main() -> AppExit { let mut port = game_core::DEFAULT_PORT; let mut settings = ServerSettings { save_path: Some(PathBuf::from("saves/server.rsn")), ..Default::default() }; let mut args = std::env::args().skip(1); while let Some(arg) = args.next() { let mut value = |name: &str| { args.next() .unwrap_or_else(|| usage(&format!("{name} needs a value"))) }; match arg.as_str() { "--port" => { port = value("--port") .parse() .unwrap_or_else(|_| usage("invalid port")) } "--save" => settings.save_path = Some(value("--save").into()), "--no-save" => settings.save_path = None, "--map" => settings.map = value("--map"), "-h" | "--help" => usage(""), other => usage(&format!("unknown argument `{other}`")), } } App::new() .add_plugins(( MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64( 1.0 / 60.0, ))), StatesPlugin, LogPlugin::default(), bevy::app::TerminalCtrlCHandlerPlugin, RepliconPlugins, RepliconRenetPlugins, CorePlugin, GameServerPlugin { settings }, NetworkServerPlugin { port }, )) .run() } fn usage(error: &str) -> ! { if !error.is_empty() { eprintln!("error: {error}\n"); } eprintln!( "usage: game-server [--port PORT] [--save FILE | --no-save] [--map MAP]\n\n\ --port UDP port to listen on (default {})\n\ --save persistent world file (default saves/server.rsn)\n\ --map Tiled map relative to the assets directory (default {})", game_core::DEFAULT_PORT, game_core::DEFAULT_MAP ); std::process::exit(if error.is_empty() { 0 } else { 2 }) }