// Medkits heal more with medicine skill. pub fn treat(ctx) { if ctx.health() >= ctx.max_health() { ctx.message("You are not hurt."); return false; } let bonus = (ctx.skill_level("medicine") - 1) * 5; ctx.heal(ctx.item_prop("heal") + bonus); ctx.add_xp("medicine", 15); ctx.message("You patch yourself up."); }