# Changelog All notable changes to this project are documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). ## [Unreleased] ### Added - Persistent-world station game with singleplayer, hosting (`--host`) and joining (`--connect`), plus a dedicated `game-server`. - Data-driven items, recipes, buildings and skills in `assets/data/*.rsn`. - Rune scripting for item use, building interaction and crafting hooks. - Tiled map support (solid tiles/layers; `spawn`, `building` and `item` objects). - Saving of the world and characters (autosave, and on exit, Ctrl-C or SIGTERM). - Crafting, construction/deconstruction, skills, hunger, health and respawning. - Windows client builds for GitHub and Gitea CI; release builds run without a console window. - `cargo xtask pack` builds the client and server and packs them with their assets into a distributable archive; CI publishes these archives. - Machines (`machines` in data files): buildings with input/output slots that process their own timed recipes, with optional custom window layouts and background images. The furnace is now a machine (ore + log fuel), and a new assembler makes tools. - GitHub `Package` workflow builds archives for Windows (zip), Linux and macOS (tar.gz). - Worlds are stored with sqlx in SQLite (default) or PostgreSQL, keyed by a world UUID so many worlds can share one database. Singleplayer saves are SQLite files in the platform data directory. Autosaves run in the background. The server has new `--database URL` and `--world NAME|UUID` options. - The dedicated server is configured by `server.toml` plus command-line overrides, and it accepts terminal commands for save, shutdown and live config changes. ### Removed - The rsn save file format and the `--save FILE` server option. Existing rsn saves are not migrated.