Commit Graph

4 Commits

Author SHA1 Message Date
Steve Biedermann 43051c9f5d feat(world)!: add lossless Tiled export and import
Preserve building state, machine contents and progress in editable Tiled properties. Share property decoding between seeds and imports; replace terrain and objects atomically while keeping characters. Persist terrain in schema version 2 and replicate it to existing and joining clients.

BREAKING CHANGE: network protocol version 5 replicates authoritative terrain; older clients and servers cannot connect.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-21 20:22:13 +02:00
Steve Biedermann 0c9136eaae feat!: move characters freely instead of tile by tile
Test / Clippy and tests (nextest) (push) Failing after 1m59s Details
Windows package / Build Windows package (push) Failing after 59s Details
Characters have a continuous Position simulated on the server with a
square collision box, sliding along walls and corner assist into
openings. GridPos is derived from the position, so interactions,
building and reach stay tile-based. The exact position is saved.

BREAKING CHANGE: protocol version 4 replaces SetMoveDir with SetMovement
and replicates Position.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 23:15:16 +02:00
Steve Biedermann 2d6f52e8a4 feat!: start menu, file-based UI, machine windows and server access control
- Start menu with new game (optionally hosted), load/delete saves and join
  server screens; CLI options skip it.
- Menus and HUD are built from rsn layouts in assets/ui with a shared theme,
  bindings, conditional visibility and tooltips.
- Machine windows place slots and backgrounds from the machine's ui
  definition; slots are filled from and emptied into the inventory.
- Chat with / commands, pause menu, clickable inventory, craft and build
  menus.
- Server passwords, admins, whitelist, bans, kicks and admin commands from
  the terminal or chat; changes are written to the config file. The hosting
  player is always admin.
- Clients keep a player id in client.toml; characters belong to it.

BREAKING CHANGE: protocol version 3 adds the player id and password to
Login, and characters are keyed by player id instead of name, so characters
in existing worlds are not restored.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 22:29:05 +02:00
Steve Biedermann a43949be14 feat: add persistent-world station game
Bevy ECS workspace with three crates:
- game_core: rsn data definitions, components, Tiled map loader, protocol
- game_server: authoritative simulation, Rune scripting, persistence,
  dedicated server binary
- game_client: rendering, UI and input; embeds the server for
  singleplayer and hosting

Items, recipes, buildings and skills are defined in assets/data, behavior
in Rune scripts under assets/scripts, and maps are made in Tiled.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 19:44:13 +02:00