Commit Graph

2 Commits

Author SHA1 Message Date
Steve Biedermann 2d6f52e8a4 feat!: start menu, file-based UI, machine windows and server access control
- Start menu with new game (optionally hosted), load/delete saves and join
  server screens; CLI options skip it.
- Menus and HUD are built from rsn layouts in assets/ui with a shared theme,
  bindings, conditional visibility and tooltips.
- Machine windows place slots and backgrounds from the machine's ui
  definition; slots are filled from and emptied into the inventory.
- Chat with / commands, pause menu, clickable inventory, craft and build
  menus.
- Server passwords, admins, whitelist, bans, kicks and admin commands from
  the terminal or chat; changes are written to the config file. The hosting
  player is always admin.
- Clients keep a player id in client.toml; characters belong to it.

BREAKING CHANGE: protocol version 3 adds the player id and password to
Login, and characters are keyed by player id instead of name, so characters
in existing worlds are not restored.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 22:29:05 +02:00
Steve Biedermann 3cf0561401 feat: add data-driven machines
Machines give a building input/output slots and their own timed recipes.
The server processes them, replicates their state and saves it with the
world. The furnace becomes a machine and an assembler is added as an
example with a custom window layout. The client window follows with the
new UI.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 20:28:16 +02:00