Commit Graph

2 Commits

Author SHA1 Message Date
Steve Biedermann 43051c9f5d feat(world)!: add lossless Tiled export and import
Preserve building state, machine contents and progress in editable Tiled properties. Share property decoding between seeds and imports; replace terrain and objects atomically while keeping characters. Persist terrain in schema version 2 and replicate it to existing and joining clients.

BREAKING CHANGE: network protocol version 5 replicates authoritative terrain; older clients and servers cannot connect.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-21 20:22:13 +02:00
Steve Biedermann a43949be14 feat: add persistent-world station game
Bevy ECS workspace with three crates:
- game_core: rsn data definitions, components, Tiled map loader, protocol
- game_server: authoritative simulation, Rune scripting, persistence,
  dedicated server binary
- game_client: rendering, UI and input; embeds the server for
  singleplayer and hosting

Items, recipes, buildings and skills are defined in assets/data, behavior
in Rune scripts under assets/scripts, and maps are made in Tiled.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 19:44:13 +02:00