Commit Graph

4 Commits

Author SHA1 Message Date
Steve Biedermann 3cf0561401 feat: add data-driven machines
Machines give a building input/output slots and their own timed recipes.
The server processes them, replicates their state and saves it with the
world. The furnace becomes a machine and an assembler is added as an
example with a custom window layout. The client window follows with the
new UI.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 20:28:16 +02:00
Steve Biedermann 0d025b824e ci(github): package client and server for Windows, Linux and macOS
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 20:21:07 +02:00
Steve Biedermann 0b258a9361 build: add cargo xtask pack for distributable archives
`cargo xtask pack [--target T] [--format zip|tar.gz] [--out-dir DIR] [--debug]`
builds the client and dedicated server and packs them with assets,
README and changelog into dist/station-<version>-<target>.(zip|tar.gz).
Windows targets default to zip, others to tar.gz.

Packaging uses a new `dist` profile (release + strip), which shrinks the
binaries considerably without changing regular release builds.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 20:08:45 +02:00
Steve Biedermann a43949be14 feat: add persistent-world station game
Bevy ECS workspace with three crates:
- game_core: rsn data definitions, components, Tiled map loader, protocol
- game_server: authoritative simulation, Rune scripting, persistence,
  dedicated server binary
- game_client: rendering, UI and input; embeds the server for
  singleplayer and hosting

Items, recipes, buildings and skills are defined in assets/data, behavior
in Rune scripts under assets/scripts, and maps are made in Tiled.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-18 19:44:13 +02:00