station/crates/game_server/tests/simulation.rs

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//! Runs the full server simulation headless, the same way singleplayer does:
//! client events are triggered locally and handled by the server observers.
use std::time::Duration;
use bevy::{prelude::*, state::app::StatesPlugin, time::TimeUpdateStrategy};
use bevy_replicon::prelude::*;
use game_core::{CorePlugin, components::*, grid::Dir, protocol::*};
use game_server::{GameServerPlugin, ServerSettings};
#[derive(Resource, Default)]
struct Log(Vec<String>);
fn app() -> App {
let mut app = App::new();
app.add_plugins((
MinimalPlugins,
StatesPlugin,
RepliconPlugins,
CorePlugin,
GameServerPlugin {
settings: ServerSettings::default(),
},
))
.insert_resource(TimeUpdateStrategy::ManualDuration(Duration::from_millis(
50,
)))
.init_resource::<Log>()
.add_observer(|ev: On<GameLog>, mut log: ResMut<Log>| log.0.push(ev.text.clone()));
// Normally done by `App::run`; replicon builds its message systems in `finish`.
app.finish();
app.cleanup();
app.update();
app
}
fn send(app: &mut App, ev: impl Event) {
app.world_mut().client_trigger(ev);
// Resent locally in PostUpdate, triggered on the server in the next PreUpdate.
app.update();
app.update();
}
const PLAYER_ID: &str = "4f1c0c56-1111-4a5e-9a1e-000000000001";
fn login(name: &str) -> Login {
Login {
player_id: PLAYER_ID.into(),
name: name.into(),
password: String::new(),
}
}
fn take_log(app: &mut App) -> Vec<String> {
// Server events also go through a local resend before the client observer sees them.
app.update();
std::mem::take(&mut app.world_mut().resource_mut::<Log>().0)
}
fn count(app: &App, me: Entity, item: &str) -> u32 {
app.world().get::<Inventory>(me).unwrap().count(item)
}
#[test]
fn login_move_and_interact() {
let mut app = app();
// The map defines buildings and items.
let mut buildings = app.world_mut().query::<&Building>();
assert_eq!(buildings.iter(app.world()).count(), 19);
send(&mut app, login("Tester"));
let me = app
.world_mut()
.query_filtered::<Entity, With<Character>>()
.single(app.world())
.expect("one character");
let start = *app.world().get::<GridPos>(me).unwrap();
let log = take_log(&mut app);
assert!(log.iter().any(|t| t.contains("Tester")), "{log:?}");
assert_eq!(count(&app, me, "apple"), 2);
// A second login of the same client is ignored.
send(&mut app, login("Tester"));
let mut characters = app.world_mut().query::<&Character>();
assert_eq!(characters.iter(app.world()).count(), 1);
// The local client is the owner and may use admin commands.
send(
&mut app,
Chat {
text: "/whitelist add Someone".into(),
},
);
let log = take_log(&mut app);
assert!(
log.iter().any(|t| t.contains("whitelisted Someone")),
"{log:?}"
);
let config = app.world().resource::<game_server::config::ServerConfig>();
assert_eq!(config.access.whitelist, ["Someone"]);
send(
&mut app,
Chat {
text: "hello there".into(),
},
);
let log = take_log(&mut app);
assert!(log.iter().any(|t| t == "<Tester> hello there"), "{log:?}");
// Walk east one tile.
send(&mut app, SetMoveDir(Some(Dir::East)));
send(&mut app, SetMoveDir(None));
for _ in 0..5 {
app.update();
}
let pos = *app.world().get::<GridPos>(me).unwrap();
assert_eq!(pos, GridPos::new(start.x + 1, start.y), "start {start:?}");
// Eat an apple through the Rune script.
app.world_mut().get_mut::<Vitals>(me).unwrap().nutrition = 50.0;
send(&mut app, UseItem { slot: 0 });
let vitals = app.world().get::<Vitals>(me).unwrap();
assert!(vitals.nutrition > 50.0, "{vitals:?}");
assert_eq!(count(&app, me, "apple"), 1);
assert!(take_log(&mut app).iter().any(|t| t.contains("Delicious")));
// Build a table next to us.
let target = GridPos::new(pos.x, pos.y + 1);
let data = app.world().resource::<game_core::GameData>().clone();
app.world_mut()
.get_mut::<Inventory>(me)
.unwrap()
.add("plank", 2, &data);
send(
&mut app,
Construct {
building: "table".into(),
target,
},
);
let log = take_log(&mut app);
let mut q = app.world_mut().query::<(&Building, &GridPos)>();
assert!(
q.iter(app.world())
.any(|(b, p)| b.proto == "table" && *p == target),
"{log:?}"
);
assert_eq!(count(&app, me, "plank"), 0);
// Doors toggle via script.
let door_pos = GridPos::new(pos.x + 1, pos.y + 1);
app.world_mut().spawn((
Building {
proto: "door".into(),
},
door_pos,
BuildingState {
solid: true,
..default()
},
));
send(&mut app, Interact { target: door_pos });
let mut q = app
.world_mut()
.query::<(&Building, &GridPos, &BuildingState)>();
let (_, _, state) = q
.iter(app.world())
.find(|(b, p, _)| b.proto == "door" && **p == door_pos)
.unwrap();
assert!(!state.solid);
assert_eq!(state.variant.as_deref(), Some("open"));
// Deconstruction refunds the materials.
send(&mut app, Deconstruct { target });
let mut q = app.world_mut().query::<(&Building, &GridPos)>();
assert!(!q.iter(app.world()).any(|(_, p)| *p == target));
assert_eq!(count(&app, me, "plank"), 2);
// Drop and pick up again.
let slot = app
.world()
.get::<Inventory>(me)
.unwrap()
.slots
.iter()
.position(|s| s.item == "plank")
.unwrap();
send(&mut app, DropItem { slot });
assert_eq!(count(&app, me, "plank"), 0);
send(&mut app, PickUp { target: pos });
assert_eq!(count(&app, me, "plank"), 2);
// Crafting without a station fails with a reason.
take_log(&mut app);
send(
&mut app,
Craft {
recipe: "saw_planks".into(),
},
);
let log = take_log(&mut app);
assert!(log.iter().any(|t| t.contains("workbench")), "{log:?}");
}
#[test]
fn machines_process_items() {
let mut app = app();
send(&mut app, login("Smith"));
let me = app
.world_mut()
.query_filtered::<Entity, With<Character>>()
.single(app.world())
.unwrap();
let pos = *app.world().get::<GridPos>(me).unwrap();
let target = GridPos::new(pos.x + 1, pos.y);
let data = app.world().resource::<game_core::GameData>().clone();
// Ignore anything the map placed there.
let mut q = app.world_mut().query::<(Entity, &GridPos)>();
let blocking: Vec<_> = q
.iter(app.world())
.filter(|(e, p)| **p == target && *e != me)
.map(|(e, _)| e)
.collect();
for e in blocking {
app.world_mut().despawn(e);
}
{
let mut inventory = app.world_mut().get_mut::<Inventory>(me).unwrap();
inventory.slots.clear();
inventory.add("iron_ore", 5, &data);
inventory.add("log", 1, &data);
inventory.add("plank", 1, &data);
inventory.add("screwdriver", 1, &data);
inventory.add("iron_plate", 4, &data);
}
send(
&mut app,
Construct {
building: "furnace".into(),
target,
},
);
let furnace = app
.world_mut()
.query::<(Entity, &Building, &GridPos)>()
.iter(app.world())
.find(|(_, b, p)| b.proto == "furnace" && **p == target)
.map(|(e, _, _)| e);
let log = take_log(&mut app);
let Some(furnace) = furnace else {
panic!("furnace not built: {log:?}");
};
assert!(app.world().get::<Machine>(furnace).is_some());
{
let mut inventory = app.world_mut().get_mut::<Inventory>(me).unwrap();
inventory.add("iron_ore", 4, &data);
inventory.add("log", 1, &data);
}
let slot_of = |app: &App, item: &str| {
app.world()
.get::<Inventory>(me)
.unwrap()
.slots
.iter()
.position(|s| s.item == item)
.unwrap()
};
for item in ["iron_ore", "log"] {
let slot = slot_of(&app, item);
send(
&mut app,
MachineInsert {
target,
inventory_slot: slot,
machine_slot: None,
count: u32::MAX,
},
);
}
// 1 ore left over from construction plus 4 added.
assert_eq!(count(&app, me, "iron_ore"), 0);
let machine = app.world().get::<Machine>(furnace).unwrap();
assert_eq!(machine.input_count("iron_ore"), 5);
assert_eq!(machine.recipe.as_deref(), Some("smelt_iron"));
let state = app.world().get::<BuildingState>(furnace).unwrap();
assert_eq!(state.variant.as_deref(), Some("lit"));
// 4 seconds of 50 ms steps.
for _ in 0..90 {
app.update();
}
let machine = app.world().get::<Machine>(furnace).unwrap().clone();
assert_eq!(machine.input_count("iron_ore"), 1, "{machine:?}");
assert_eq!(machine.outputs[0], Some(ItemStack::new("iron_plate", 2)));
assert_eq!(machine.recipe, None);
let state = app.world().get::<BuildingState>(furnace).unwrap();
assert_eq!(state.variant, None);
send(
&mut app,
MachineTake {
target,
slot: MachineSlot::Output(0),
count: u32::MAX,
},
);
assert_eq!(count(&app, me, "iron_plate"), 6);
// Taking a machine apart returns its contents.
send(&mut app, Deconstruct { target });
send(&mut app, PickUp { target });
assert_eq!(count(&app, me, "iron_ore"), 5);
}
mod network {
use std::{
net::{Ipv4Addr, SocketAddr},
time::Instant,
};
use bevy_replicon_renet::RepliconRenetPlugins;
use game_server::{
config::ServerConfig,
embedded::{EmbeddedServer, ServerStatus},
network::create_client,
};
use super::*;
const HOST: &str = "4f1c0c56-1111-4a5e-9a1e-0000000000aa";
const GUEST: &str = "4f1c0c56-1111-4a5e-9a1e-0000000000bb";
#[derive(Resource, Default)]
struct Inbox {
welcome: Option<Welcome>,
rejected: Option<String>,
log: Vec<String>,
}
fn client(addr: SocketAddr) -> App {
let mut app = App::new();
app.add_plugins((
MinimalPlugins,
StatesPlugin,
RepliconPlugins,
RepliconRenetPlugins,
CorePlugin,
))
.init_resource::<Inbox>()
.add_observer(|ev: On<Welcome>, mut inbox: ResMut<Inbox>| {
inbox.welcome = Some(ev.event().clone())
})
.add_observer(|ev: On<Rejected>, mut inbox: ResMut<Inbox>| {
inbox.rejected = Some(ev.reason.clone())
})
.add_observer(|ev: On<GameLog>, mut inbox: ResMut<Inbox>| inbox.log.push(ev.text.clone()));
app.finish();
app.cleanup();
let channels = app.world().resource::<RepliconChannels>();
let (client, transport) = create_client(channels, addr).unwrap();
app.insert_resource(client).insert_resource(transport);
app
}
/// Updates the clients until `done` returns true for the first one.
fn pump(apps: &mut [&mut App], done: impl Fn(&mut App) -> bool) {
let start = Instant::now();
loop {
for app in apps.iter_mut() {
app.update();
}
if done(apps[0]) {
return;
}
assert!(start.elapsed() < Duration::from_secs(20), "timed out");
std::thread::sleep(Duration::from_millis(5));
}
}
fn connected(app: &mut App) -> bool {
*app.world().resource::<State<ClientState>>() == ClientState::Connected
}
fn join(app: &mut App, id: &str, name: &str, password: &str) {
pump(&mut [app], connected);
app.world_mut().client_trigger(Login {
player_id: id.into(),
name: name.into(),
password: password.into(),
});
pump(&mut [app], |app| {
let inbox = app.world().resource::<Inbox>();
inbox.welcome.is_some() || inbox.rejected.is_some()
});
}
fn inbox(app: &App) -> &Inbox {
app.world().resource::<Inbox>()
}
#[test]
fn password_admins_and_bans() {
let mut config = ServerConfig {
port: 0,
password: "letmein".into(),
..Default::default()
};
config.database.save = false;
let settings = ServerSettings {
owner: Some(HOST.into()),
..config.settings()
};
let server = EmbeddedServer::start(settings, config, None, Ipv4Addr::LOCALHOST.into());
let start = Instant::now();
let addr = loop {
match server.poll() {
Some(ServerStatus::Started(addr)) => break addr,
Some(other) => panic!("{other:?}"),
None if start.elapsed() > Duration::from_secs(30) => panic!("server did not start"),
None => std::thread::sleep(Duration::from_millis(10)),
}
};
let mut intruder = client(addr);
join(&mut intruder, GUEST, "Guest", "wrong");
assert_eq!(
inbox(&intruder).rejected.as_deref(),
Some("Wrong password.")
);
// The owner needs no password and is always admin.
let mut host = client(addr);
join(&mut host, HOST, "Host", "");
let welcome = inbox(&host).welcome.clone().expect("host welcomed");
assert!(welcome.admin);
assert_eq!(welcome.character, "Host");
let mut guest = client(addr);
join(&mut guest, GUEST, "Guest", "letmein");
assert!(
!inbox(&guest)
.welcome
.as_ref()
.expect("guest welcomed")
.admin
);
guest.world_mut().client_trigger(Chat {
text: "/kick Host".into(),
});
pump(&mut [&mut guest, &mut host], |app| {
inbox(app).log.iter().any(|t| t.contains("not allowed"))
});
host.world_mut().client_trigger(Chat {
text: "/ban Guest".into(),
});
pump(&mut [&mut guest, &mut host], |app| {
inbox(app).rejected.is_some()
});
assert_eq!(
inbox(&guest).rejected.as_deref(),
Some("You have been banned from this server.")
);
pump(&mut [&mut host], |app| {
inbox(app).log.iter().any(|t| t.contains("banned Guest"))
});
drop(guest);
let mut again = client(addr);
join(&mut again, GUEST, "Guest", "letmein");
assert_eq!(
inbox(&again).rejected.as_deref(),
Some("You are banned from this server.")
);
pump(&mut [&mut host], |app| {
inbox(app)
.log
.iter()
.any(|t| t.contains("[admin] Rejected Guest"))
});
server.stop();
}
}