Commit Graph

21 Commits

Author SHA1 Message Date
Steve Biedermann 00ea5899c1 feat(ui): show markets, workplaces, carts, crops and shard borders
The map draws markets, workplaces coloured by trade, carts, merchants,
crop fields that turn gold when ripe, every home and dashed shard
borders. The side panel lists each person's job and coins and shows
economy and employment statistics. The server includes `crop_ripe` in
the state.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 20:42:11 +02:00
Steve Biedermann eac68db433 feat: run shards as separate processes behind a gateway
The server is now a gateway that starts SIM_SHARDS shard processes
(`sim shard --index I --count N ...`), each with its own database from
the SHARD_DATABASE_URL template. The gateway steps all shards in
lockstep over a /control WebSocket, publishes the entity directory and
market board between steps, merges the shards' views into one world
for the UI and routes edits to the shards they concern.

Shards send entity messages and transfers to each other directly over
/remote WebSockets; every step waits until its outgoing messages are
accepted, so nothing is in flight when the next step starts or a
snapshot is taken. Shard processes exit when the gateway goes away.

Update Picard to f88b9cb and register every other shard as a console
peer `shard-N`, so one console session can list, inspect, manage and
message the actors of all shards.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 20:29:11 +02:00
Steve Biedermann bdf819f721 feat: jobs, markets, haggling, carts and merchants
Each shard founds markets and workplaces (farms, woodcutters, quarries,
hunters, toolmakers, cartwrights). Adults are hired, commute to work,
sell their goods at the market, get paid and go home. Markets, workplaces
and carts are actors; prices follow local supply and demand and trades
are haggled. Merchants trade with markets on other shards through the
router, so they do not know whether a market is remote.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 20:10:22 +02:00
Steve Biedermann bc58855ff5 feat: shard-aware world with transparent actor transfers
Add a router that delivers actor messages locally or to the shard that
currently hosts the entity. People and animals that leave their shard's
columns depart with their full state, forward messages while in flight
and are re-admitted on the destination shard. Enlarge the default world.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 19:20:30 +02:00
Steve Biedermann 0009206a3c refactor(world)!: make Picard actors own entity state
People, rabbits, wolves and partnerships are now Picard actors that own
their state and apply their own rules (ageing, hunger and meals,
starvation, energy, breeding costs, death, birth intervals). The world
no longer keeps mirrored Vecs that were read from and written back to
generic entity actors every step; it only reaches entities through
typed messages and replies, correlated by request id through a single
inbox actor.

World-level state (terrain, resources, stockpile, houses, calendar, the
world random stream) stays in the world, and behaviour decisions stay
on the simulation thread because the Rune VM is not Send. Replies are
processed in entity order and each person has its own persisted random
stream, so runs and snapshot restores stay deterministic.

Rabbits killed by hunters no longer move or breed later in the same
tick.

BREAKING CHANGE: Picard actors are named person-<id>, rabbit-<id>,
wolf-<id> and partnership-<id> instead of entity-<id>, which changes
the paths used with the actor console.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 16:47:44 +02:00
Steve Biedermann 3035b9f9f1 test: derive test expectations from config.rn values
The defaults in config.rn changed (90 initial people, fertile teens and
older adults), but the tests still hard-coded the previous 9-person
village. Tests now override Rune constants by name and compute expected
counts from the loaded configuration.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 16:25:51 +02:00
Steve Biedermann fd243b30d6 feat(actor-console): expose Picard over WebSocket
Update Picard and forward console/serde features, serialize actor messages, and route console requests through the simulation thread.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-12 12:43:05 +02:00
Steve Biedermann 63c72f5df7 refactor(sim): resolve clippy pedantic lints
- Replace signed coordinate round-trips with checked offset helpers
- Use From/try_from conversions and clamp helpers in the edit parser
- Isolate exact RNG, noise and day-fraction float casts in documented helpers
- Split long functions (validate, world creation, apply, state_json, tick_person)
- Pass run_sim shared state by reference and tidy remaining style lints

Simulation behaviour and RNG sequences are unchanged.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 21:23:50 +02:00
Steve Biedermann 5a1384cc21 refactor: resolve clippy lints
Collapse nested ifs, use is_multiple_of, pass the editor apply callback
directly, and make dropping the actor system shutdown future explicit so
`cargo clippy --workspace --all-targets -- -D warnings` passes.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 20:42:29 +02:00
Steve Biedermann 9285df4d7b feat(sim)!: move simulation settings and behaviours into config.rn
Starting values and tuning constants are now `pub const` items in a
single Rune file, config.rn, alongside the `person`, `rabbit` and `wolf`
behaviour functions. The behaviours read the constants directly. At
startup the server loads the file from SIM_CONFIG (default: config.rn),
reads and checks every constant, and test-runs each behaviour, so a bad
or missing value stops startup with an error that names it.

- Map width and height can now be configured and are stored in
  snapshots.
- The UI's edit limits (max speed, stock, inventory, hunger, energy,
  resource amounts) come from the config.
- The in-browser script editor now edits config.rn. Applied edits update
  behaviours and tuning values immediately; map size, initial population
  and calendar defaults apply on reset.
- The Docker image includes config.rn, and Compose mounts the
  repository's copy read-only.
- Documents the config file and how it works in the README.

BREAKING CHANGE: src/behavior.rn has been removed; behaviours now live
in config.rn. The server will not start without a valid config file.
Snapshots no longer store the behaviour script: on restart, config.rn
from disk replaces any edits made in the browser editor.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 20:42:29 +02:00
Steve Biedermann b6bab90503 feat(sim): expose Picard runtime stats and tracing
Enable Picard's stats and tracing features, publish actor counters to the UI, and initialize configurable tracing output.\n\nCo-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 18:58:07 +02:00
Steve Biedermann a4eb181154 fix(sim): prevent starvation before population can recover
Use terrain-aware pathfinding for travel toward home and resources so settlers do not get stranded against blocked terrain. Add a startup food reserve, slow hunger accumulation, let villagers return for food sooner, ensure available food is consumed before starvation, and make the first birth check available at the first weekly boundary.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 18:39:50 +02:00
Steve Biedermann 52277ae779 fix(sim): improve population replacement rate
Raise starter settlement capacity above its initial population and allow eligible partnerships one birth opportunity per week instead of a 20% monthly roll. Preserve food and housing constraints and cover both initial growth and per-week births in tests.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 18:13:10 +02:00
Steve Biedermann 1e867b173c fix(sim): keep legacy villagers and newborns alive
Restore pre-life-cycle snapshots with working-age villagers and keep dependents near the shared food stock. Add regression coverage for legacy saves, child return-home behavior, and newborn placement.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 18:04:36 +02:00
Steve Biedermann 2cb4d4e626 feat(sim): add human life stages and partnerships
Add stage progression through death, one-to-one partnership actors, and constrained births.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 17:48:26 +02:00
Steve Biedermann ca371bd414 feat(calendar): add configurable calendar and stage ranges
Persist calendar units and inclusive life-stage duration ranges, expose them in the UI, and preserve defaults when loading legacy snapshots. Date formatting now derives from calendar settings.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 17:38:57 +02:00
Steve Biedermann 81581132ad feat(sim): integrate Picard actors for living entities
Give people and animals persistent Picard actors and document runtime boundary.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-11 17:30:28 +02:00
Steve Biedermann 238de74f5b feat: add same-seed reset and world regeneration 2026-10-08 09:10:42 +02:00
Steve Biedermann c58c590b5d feat: add database persistence and Docker setup 2026-10-08 09:10:42 +02:00
Steve Biedermann dd02a16d36 feat: drive agent behavior with Rune scripts 2026-10-08 09:10:42 +02:00
Steve Biedermann 5760d097f7 feat: create the world simulation server 2026-10-08 09:10:42 +02:00