refactor: resolve clippy lints
Collapse nested ifs, use is_multiple_of, pass the editor apply callback directly, and make dropping the actor system shutdown future explicit so `cargo clippy --workspace --all-targets -- -D warnings` passes. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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parent
50087a6276
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5a1384cc21
48
src/world.rs
48
src/world.rs
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@ -1101,8 +1101,9 @@ impl World {
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}
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}
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for _ in 0..w.config.initial_wolves {
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if let Some(p) = w.random_land() {
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if cheb(p, w.home) > w.config.wolf_min_home_distance {
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if let Some(p) = w.random_land()
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&& cheb(p, w.home) > w.config.wolf_min_home_distance
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{
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w.wolves.push(Animal {
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actor_id: 0,
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x: p.0,
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@ -1112,7 +1113,6 @@ impl World {
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});
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}
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}
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}
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w.sync_entities();
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w
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}
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@ -1555,8 +1555,9 @@ impl World {
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.tick
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.is_multiple_of(self.config.animal_population_interval)
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{
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if self.rabbits.len() < self.config.rabbit_spawn_cap {
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if let Some(p) = self.random_land() {
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if self.rabbits.len() < self.config.rabbit_spawn_cap
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&& let Some(p) = self.random_land()
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{
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self.rabbits.push(Animal {
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actor_id: 0,
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x: p.0,
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@ -1565,12 +1566,11 @@ impl World {
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dead: false,
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});
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}
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}
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if self.wolves.len() < self.config.wolf_spawn_cap
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&& self.rabbits.len() > self.config.wolf_spawn_rabbit_threshold
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&& let Some(p) = self.random_land()
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&& cheb(p, self.home) > self.config.wolf_min_home_distance
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{
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if let Some(p) = self.random_land() {
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if cheb(p, self.home) > self.config.wolf_min_home_distance {
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self.wolves.push(Animal {
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actor_id: 0,
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x: p.0,
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@ -1581,8 +1581,6 @@ impl World {
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}
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}
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}
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}
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}
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fn find_partners(&mut self) {
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let ticks_per_week = self.calendar.ticks_per_day * self.calendar.days_per_week as u64;
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@ -2189,23 +2187,23 @@ impl World {
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Some("stage") => {
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if let (Some(stage), Some(property)) = (t.get(1), t.get(2)) {
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if *property == "fertile" {
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if let Some(value) = num(3) {
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if let Some(range) = self.calendar.duration_mut(stage) {
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if let Some(value) = num(3)
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&& let Some(range) = self.calendar.duration_mut(stage)
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{
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range.fertile = value != 0;
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}
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}
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} else if let (Some(min_days), Some(max_days)) = (num(2), num(3)) {
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let min_days = min_days.clamp(1, 1_000_000) as u32;
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let max_days = max_days.clamp(1, 1_000_000) as u32;
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if min_days <= max_days {
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if let Some(range) = self.calendar.duration_mut(stage) {
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if min_days <= max_days
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&& let Some(range) = self.calendar.duration_mut(stage)
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{
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range.min_days = min_days;
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range.max_days = max_days;
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}
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}
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}
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}
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}
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Some("speed") => {
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if let Some(n) = num(1) {
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self.speed = n.clamp(1, self.config.max_simulation_speed as i64) as u32;
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@ -2224,8 +2222,9 @@ impl World {
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}
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}
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Some("person") => {
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if let (Some(id), Some(field), Some(v)) = (num(1), t.get(2), num(3)) {
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if let Some(p) = self.people.iter_mut().find(|p| p.id as i64 == id) {
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if let (Some(id), Some(field), Some(v)) = (num(1), t.get(2), num(3))
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&& let Some(p) = self.people.iter_mut().find(|p| p.id as i64 == id)
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{
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let u = v.clamp(0, self.config.max_person_inventory_edit as i64) as u32;
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match *field {
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"hunger" => p.hunger = v.clamp(0, self.config.max_hunger_edit) as f32,
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@ -2236,7 +2235,6 @@ impl World {
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}
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}
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}
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}
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Some("energy") => {
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if let (Some((x0, y0, x1, y1)), Some(v)) = (self.rect(&t, 1), num(5)) {
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let v = v.clamp(1, self.config.max_animal_energy_edit as i64) as f32;
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@ -2249,17 +2247,17 @@ impl World {
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}
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}
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Some("terrain") => {
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if let (Some((x0, y0, x1, y1)), Some(kind)) = (self.rect(&t, 1), num(5)) {
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if (0..=6).contains(&kind) {
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if let (Some((x0, y0, x1, y1)), Some(kind)) = (self.rect(&t, 1), num(5))
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&& (0..=6).contains(&kind)
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{
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self.paint_terrain(x0, y0, x1, y1, kind as u8);
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}
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}
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}
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Some("res") => {
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if let (Some((x0, y0, x1, y1)), Some(kind), Some(amt)) =
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(self.rect(&t, 1), num(5), num(6))
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&& (0..=3).contains(&kind)
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{
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if (0..=3).contains(&kind) {
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let amt = amt.clamp(1, self.config.max_resource_edit as i64) as u16;
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for y in y0..=y1 {
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for x in x0..=x1 {
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@ -2276,7 +2274,6 @@ impl World {
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}
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}
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}
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}
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Some("spawn") => {
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if let (Some(what), Some((x0, y0, x1, y1))) = (t.get(1), self.rect(&t, 2)) {
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let mut left = self.config.manual_spawn_limit;
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@ -2538,7 +2535,8 @@ impl World {
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impl Drop for World {
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fn drop(&mut self) {
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let _ = self.actor_system.shutdown();
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// Shutdown starts eagerly; Drop must not block waiting for completion.
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drop(self.actor_system.shutdown());
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}
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}
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@ -133,8 +133,9 @@ fn App() -> impl IntoView {
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}
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}
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on:mousemove=move |ev| {
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if dragging.get_untracked() {
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if let Some((x, y)) = tile(&ev) {
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if dragging.get_untracked()
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&& let Some((x, y)) = tile(&ev)
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{
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sel.update(|s| {
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if let Some(s) = s {
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s.bx = x;
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@ -143,7 +144,6 @@ fn App() -> impl IntoView {
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});
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}
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}
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}
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></canvas>
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</div>
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<div class="side">
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@ -535,7 +535,7 @@ fn ScriptEditor() -> impl IntoView {
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errors.set("Could not fetch the script.".into());
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return;
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};
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let cb = Closure::<dyn Fn()>::new(move || apply()).into_js_value();
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let cb = Closure::<dyn Fn()>::new(apply).into_js_value();
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match editor::editor_mount(&h, &v, &src, vim.get_untracked(), &cb).await {
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Ok(()) => {
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mounted.set_value(true);
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