- The world can be split into shards that each own a strip of columns. People and animals that walk across a shard border are transferred with their inventory and stay reachable at the same address.
- Jobs and trading: every shard founds markets, farms, woodcutters, quarries, hunters, toolmakers and cartwrights. Adults are hired, commute to their job site each day, work their shift, sell the goods at the market, get paid and go home.
- Markets are actors with their own coins and stock; prices follow local supply and demand, and buyers and sellers haggle.
- Farmers sow fields that ripen into crops; gatherers fell trees, quarry stone and hunt; crafters buy materials and make tools and carts.
- Carts are actors that add carrying capacity, wear out and can be bought at the market.
- Merchants carry their market's surplus to markets on other shards and bring back bargains.
- People earn and spend coins; workers buy tools, meals and food for the village.
- People, rabbits, wolves, and partnerships are Picard actors that own their state; the world only reaches them through messages. Actors are named `person-<id>`, `rabbit-<id>`, `wolf-<id>`, and `partnership-<id>` instead of `entity-<id>`.
- Rabbits killed by hunters no longer move or breed later in the same tick.