# Runa VS Code client This is a development client for a trusted localhost Runa image. It uses the [version 5 protocol](../docs/protocol.md) over WebSockets with the `runa-debug` subprotocol, not Rust APIs, and never hosts actors or starts its own image. ## Run from source Requirements: VS Code 1.96+, Node.js 22+, npm, and the repository's Rust toolchain. From the repository root: ```sh npm --prefix vscode ci mise run start ``` Open the repository in VS Code. In Run and Debug, select **Run Runa Extension** and press F5. The launch task compiles TypeScript before opening an Extension Development Host. In that host: 1. Run **Runa: Connect to Local Image**. The default is `127.0.0.1:3737`; `runa.address` changes the suggested endpoint. 2. Open **Runa** in the Activity Bar. Its **Image Sources** view automatically shows the image's `source` directory (see [Image source files](#image-source-files)). Right-click a `.rn` file and choose **Spawn** (initial state `null`) or **Spawn with State...** (enter JSON in the input field, for example `0` for `actors/counter`). **Runa: Spawn Actor** in **Actors** prompts for a source path and state. The command reports and returns the new actor reference. Mailbox capacity is 64. 3. Expand an actor directory to open its metadata, configuration, state, mailbox, or log files. **Runa: Inspect Actor** also opens a combined JSON snapshot. 4. Right-click an actor to send a JSON message or a system message: pause, resume, stop, kill, restart, reload, or become another source path. These actions are also available in the Command Palette with an actor picker. 5. Use the **Advance Scheduler** button in the Actors toolbar (or **Runa: Advance Scheduler**) to execute an explicit number of ticks (instruction budget 32 per actor). Send only queues a message; it does not execute it. For the bundled counter, send `{"op":"inc"}`, then advance. It defaults missing state to zero on its first message and queues further increments to itself. Pause/resume controls its loop. 6. Run **Runa: Disconnect** to close only this client connection. JSON input supports null, booleans, signed 64-bit integers, strings, arrays, and objects. Floats and out-of-range integers are rejected rather than rounded. Use `{"$actor":"@<21-character-reference>"}` for a typed actor reference and `{"$record":{"$actor":"literal"}}` to escape a marker-shaped object. REPL-local names are not shared with the extension. Input uses the same depth/node/string limits as the runtime; the full wire request must also fit 1 MiB. Cancelling a prompt sends no mutation. Changing connections during a prompt rejects the action instead of applying it to the new image. Connection prompts accept numeric IPv4 loopback addresses (`127.x.x.x`) or `[::1]:port`. DNS names, wildcard addresses, remote addresses, and IPv4-mapped IPv6 addresses are rejected. There is no authentication: connect only to a trusted local server. In a remote VS Code window, localhost refers to the machine running the extension host, not necessarily the desktop. ## Snapshot semantics ### Disk image save/restore To reconnect to a saved image after stopping the server, start it with `cargo run -p runa -- --restore /path/to/image.runa.json` or set `RUNA_RESTORE` when using `mise run start`, then connect normally. Startup restoration adds no bundled sources and executes no automatic ticks. **Runa: Save Image...** prompts for a new file on the server's filesystem. It saves the whole image at a handler boundary and leaves runnable actors paused. Unfinished handlers, including paused/awaiting execution, reject saving without changing the image. Existing destination files require confirmation before atomic replacement. Unsaved editor buffers are not part of the image snapshot; save desired source or actor edits first. **Runa: Restore Image...** prompts for a server-local snapshot and requires confirmation before replacing the entire image. Validation/compilation errors leave the current image unchanged; unfinished handlers also prevent replacement. Restored actors previously eligible to run resume eligibility automatically, while previously paused and failed actors retain their status. Scheduler ticks are still explicit. Open actor files refresh and old-incarnation debug sessions terminate. Sources/history, temporary behaviors, state, mailbox data, log configuration and retained logs are included; editor buffers, breakpoints and client session state are not. These snapshots do not serialize execution stacks or provide automatic crash recovery. See [runtime guarantees](../docs/runtime.md#image-save-and-restore). ### Live actor inspection - The tree shows actor directories with references, lifecycle status, and queued/reserved counts. Tooltips include implementation ID, incarnation, and failure text. - Actor directories contain: - `meta.json`: read-only identity, lifecycle, execution telemetry, source path (`behavior_path`), pending source path, and temporary-behavior flag. - `config.json`: `{"log_level":"info"}`, editable even while running. - `state.json`: pretty-printed natural JSON state with two-space indentation, using `$actor`/`$record` markers as needed and preserving exact 64-bit integers. - `mailbox.json`: `{"reserved":[],"queued":[]}`, with at most one reserved message. State and mailbox are writable only when paused or failed with no active invocation. JSON uses two-space indentation. Saving never resumes the actor. - `actor.log`: read-only retained entries, automatically refreshed on image changes, recognized by VS Code's built-in Log language for syntax highlighting. Entries use an RFC 5424-style syslog header: `<134>1 - - runa - [INFO] message`. Priorities use the local0 facility and mapped severity (trace/debug: debug, info: informational, warn: warning, error: error, fatal: critical). Timestamp and hostname are `-` because the image does not record them; sequence IDs preserve ordering without inventing timestamps. Embedded CR/LF characters are escaped so each entry occupies one line. Only the server's latest 1,000 accepted entries per actor are available. - `behavior.rn`: available for every actor; opens its loaded behavior or actor-specific temporary script. Saving compiles an actor-local override. These files use connection-scoped `runa-actor:` URIs. Removed/disconnected actors' open JSON files retain their last values and become read-only; already opened log/behavior files retain cached text. - Inspect fetches a fresh snapshot through `inspect_actor`. Documents show committed state, FIFO queued messages, the reserved message, status, and active-execution telemetry. Tagged values distinguish actor references from strings and preserve signed 64-bit integers exactly. - Documents can be edited and saved while the actor is paused or failed without an active invocation. Edit the tagged `actor.state`, `actor.reserved`, `actor.queued`, and `actor.log_level` fields. Saving applies changed writable fields; changes to identity, status, telemetry, connection metadata, and other protected fields are discarded with a warning. The editor then reloads the canonical server snapshot. Invalid writable fields reject the save. Running, idle, suspended, and disconnected actors are read-only. Unsaved edits are not replaced by automatic refreshes; saving rechecks the current actor status. State/message edits and log-level changes are separate server operations, not one transaction. The timestamp records when this client received the data, not a runtime clock. Server `image_changed` notifications automatically update the tree and open documents. Bursts are coalesced, and changes arriving during a fetch trigger a follow-up fetch. **Refresh Image** is also available on demand. - Open documents are retained and marked `connected: false` on disconnect. - Stop removes the actor after graceful shutdown (advance the scheduler); kill removes it immediately, including failed actors. Failure alone does not remove an actor. Removal discards state, mailbox, and retained logs. Removed actors disappear from the tree; open snapshots keep their last values with `removed: true` and become read-only. Restart preserves a live/failed actor's identity but cannot recover a removed actor. - Explicit disconnect, reconnect, and extension deactivation complete the WebSocket close handshake. Deactivation waits for outstanding closes; an unresponsive peer is forcibly disconnected after five seconds. Protocol corruption and request failures still terminate the connection without retry. Each connection gets distinct document URIs; reconnecting never replaces snapshots from an earlier connection or another image. Snapshots are kept for the extension session, not persisted across VS Code restarts. - There is no auto-connect, polling, automatic reconnect, or request retry. Timeout, peer disconnect, malformed data, and version/correlation failures invalidate the connection and are surfaced in a notification and the **Runa** output channel. Server-reported operation errors leave the connection usable. - The client never ticks the scheduler implicitly or drains `get_events`. Notifications are non-destructive invalidations, not a replayable runtime event stream; reconnect fetches the current image rather than replaying history. ## Execution stack inspection Right-click an actor and choose **Inspect Execution Stack...** (also available in the Command Palette). Select a frame to open the exact loaded Rune source in a read-only `runa-execution:` document and highlight its source span. The picker identifies the incarnation, completed VM steps, functions, and source positions. The current frame points to the next instruction, or the pending await instruction at the last safe snapshot; callers point to call sites, not their saved return addresses. At most 64 innermost frames are shown, with an explicit truncation notice. Missing debug locations are labeled unavailable. This never advances the scheduler or pauses the actor. Pause first for a stable snapshot; running inspection is a point-in-time view. Idle/failed actors have no active stack, and removed actors cannot be inspected. Pending source/temporary behavior changes do not replace the loaded code. Open loaded documents retain their text after edits, actor removal, and disconnect; connections use distinct URIs. These are not source editors or temporary behavior documents. Only the head Rune VM's visible frames are available, not native Rust frames or stacks hidden inside nested futures. There are no locals, post-mortem stacks, or Debug Adapter Protocol support yet. For automation, `runa.inspectExecution` accepts `{actor_ref: string}` and an optional zero-based frame index to navigate without the picker. ### Source breakpoints and stepping Use the actor context menu or Command Palette: 1. **Set Actor Breakpoints...** accepts 1-based lines separated by commas in the actor's **loaded source**, not a newer working/temporary buffer. It replaces the actor's list; blank input clears it. Up to 128 lines are accepted. Lines without executable entries are reported as unverified, never moved silently. 2. Queue a message and **Advance Scheduler**. A breakpoint pauses that actor before a mapped line entry, preserving draft state and buffered sends. **Inspect Execution Stack...** shows the `breakpoint` stop reason and opens the exact loaded code. Other actors continue on ordinary ticks. 3. **Step Into Source Line** advances only a paused actor with an active invocation, up to 1,000 instruction polls. It stops at another mapped line, call-depth change, breakpoint, pending await, completion/failure, or budget. It automatically opens the current frame. The Runa output channel records the reason; budget/await/completion outcomes also produce a notification. 4. **Resume Actor** and advance the scheduler to continue normally. Resume crosses the stopped breakpoint once; a loop can hit it again. **Step Over Source Line** skips deeper function calls and stops at the next mapped line in the original frame or at a mapped caller location. **Step Out of Function** runs toward a mapped caller location; from the outermost handler frame it runs toward completion. Both still stop at nested breakpoints, pending awaits, failures, or the 1,000-instruction budget. Every command uses the current frame/line as its origin: after an interrupted step, the next command starts a new step rather than resuming a hidden plan. All three commands open the exact loaded-source location and leave surviving nonfailed actors paused. An idle actor cannot be stepped: set a breakpoint, send, then tick first, or pause an already active handler. A completed step commits normally and leaves the actor paused at the handler boundary, without consuming another message. Failure is surfaced with its error text; successful shutdown may remove the actor. Same-line loops are bounded and pending awaits return immediately. Installation clears breakpoints to prevent stale source mappings; pending edits do not. Breakpoints belong to the actor/image, so disconnect does not clear them. Restart on unchanged code retains them. These commands also remain available independently of the native debugger described below. Conditions, hit counts, and live frame locals remain planned. For automation, `runa.setBreakpoints` accepts `{actor_ref: string}` and optional comma-separated 1-based line text (including `""` to clear). `runa.stepSource` accepts `{actor_ref: string}` and returns its stop reason. `runa.stepOver` and `runa.stepOut` accept the same argument and return stop reasons. Use a server built with mode-aware stepping for these new commands. ### Native actor debugger Connect to an image, then right-click an actor and choose **Debug Actor**. Alternatively choose **Runa Actor** in Run and Debug and use an attach configuration (omit `actorRef` to choose an actor): ```json { "type": "runa", "request": "attach", "name": "Attach to Runa Actor" } ``` **Debug Actor** does not save open editors. Starting an attach configuration directly through Run and Debug uses VS Code's `debug.saveBeforeStart` setting. The extension launches the standalone Rust `runa-dap` Debug Adapter Protocol server over standard input/output. Build it with `cargo build -p runa-dap` and set `runa.debugAdapterPath` to the executable's absolute path (for example `/path/to/runa/target/debug/runa-dap`), or install it on PATH with `cargo install --path crates/runa-dap` from the repository root. The adapter connects to the selected image over loopback WebSocket; it does not start an image, spawn an actor, or open a separate debug port. Each session represents one actor/thread and is bound to the current connection, installed implementation, and incarnation. Only one session per actor is allowed. Attach pauses a live nonfailed actor, retaining its active invocation if any. An idle actor can be attached, but has no frames until it starts a handler. An already-failed actor can also be attached without changing its status, incarnation, state or mailbox. - Set gutter breakpoints in each actor's `behavior.rn`, or its immutable loaded source, opened by the command or Call Stack view. The debugger serves the exact compiled text, including temporary/older implementations, using source references. Breakpoints in the image source editor are accepted only when both the saved image file and any open editor buffer exactly match the loaded text. Other, stale, or unsaved-different files are unverified, not silently mapped to code. Changing a working document's breakpoint list removes that document's old locations if it no longer matches. Loaded and matching working documents' breakpoint groups are combined, with at most 128 distinct lines per actor. Blank/nonexecutable lines remain unverified. Conditions, hit counts, and logpoints are unsupported. - **Continue** resumes scheduling eligibility but does **not** execute image ticks. Send a message and use **Runa: Advance Scheduler** to run it toward a breakpoint. Ordinary ticks can advance all eligible actors. **Pause** pauses only the selected actor between ticks. - Toolbar **Step Into**, **Step Over**, and **Step Out** use the existing bounded source steps (1,000 instruction polls) and advance only this actor. A pending await, breakpoint, budget, completion, or failure ends the request. The Debug Console reports the exact reason; a surviving nonfailed actor stays paused. Steps require an active invocation and never consume the next queued message. - Call Stack displays at most the innermost 64 head-VM frames; truncation and last-safe-await snapshots are identified in the stop description. Unmapped frames have no invented source location. At handler completion the stack is empty, state commits normally, and the actor remains paused. A failure shows an exception stop with its error text, not a post-mortem stack. The adapter's DAP `exceptionInfo` response supplies the sampled failure text with the `runa.actorFailure` identifier and `unhandled` break mode. No exception class, failed instruction location or stack trace is inferred from that text. - Variables shows an **Actor snapshot (committed; not frame locals)** scope for each active frame. All frames share that actor snapshot, with expandable `committed_state`, `mailbox` (`reserved` as a zero/one-element list and `queued`), `config`, and `metadata`. A reserved null message is distinct from no reservation. Integers retain their exact signed/unsigned values; typed actor references display as `@reference`, distinct from quoted strings. Records and lists expose named/indexed children and support DAP paging. String previews longer than 256 UTF-16 code units are explicitly abbreviated; full strings remain available in the actor JSON files. - The scope is read-only and contains server-sampled **committed** data, not uncommitted state mutations, buffered sends, Rune locals or native objects. Expansion never evaluates code, ticks the scheduler, or reads live VM slots. Handles remain stable within a snapshot and expire on stepping, resume, external snapshot changes or disconnect. A paused config/mailbox change refreshes the stop and scope rather than changing data behind existing handles. Handler boundaries and post-mortem failures have no frames, hence no DAP scopes; use the actor files there. - **Inspecting failures:** choose **Debug Actor** on a failed actor, or leave the debugger attached when an invocation fails. The session reports an exception stop and writes a failure/recovery explanation to the Debug Console. Use `actor/metadata/failure`, `actor/committed_state` and `actor/mailbox/reserved` in Watch or Debug Console to inspect retained data, even though Call Stack is empty. Continue, Pause and all stepping controls reject failed actors explicitly; they never retry, resume, or restart them. State/mailbox repair, temporary-behavior edits and **Restart Actor** remain separate explicit actions. Repair-only changes refresh the sampled data while preserving failure; a new implementation or incarnation ends the session. Detaching leaves the failed actor untouched. Exception filters and first-chance/pre-unwind pauses are not supported. - Watch and Debug Console support **snapshot paths**, not Rune expressions: - `actor` expands the whole committed snapshot. - `actor/committed_state` reads the last committed state. - `actor/committed_state/items/0` reads a list element. - `actor/mailbox/reserved/0` reads the reserved message, if present. - `actor/config/log_level` and `actor/metadata/actor_ref` read configuration and identity. Use **Add to Watch** on a variable to generate its path automatically. Path segments follow JSON Pointer escaping: `/` in a record key becomes `~1`, and `~` becomes `~0`. An empty segment selects an empty record key. List indices are canonical zero-based decimals (`0`, `1`, ...), not expressions or negative indices. Paths are limited to 4,096 UTF-16 code units and 64 segments after `actor`. Results share the Variables view's previews, exact integers, expandable children and read-only hints. No functions, operators, assignments, property getters, implicit conversion, or actor execution are supported. Missing keys, invalid indices/escapes, malformed paths and unsupported contexts fail explicitly. Hover evaluation is not offered. Watches resolve against the latest sampled paused snapshot, including handler boundaries with no frame. Requests with a frame ID require a current frame; after resume, snapshot lookup is unavailable until another pause. Expanded result handles expire just like Variables handles. - Frame locals, Rune expression evaluation, set-variable/set-expression, restart, instruction-level stepping, exception filters, and native/hidden async frames are not implemented. Rune native calls remain nonpreemptible. Unsupported requests fail explicitly. - Disconnecting/stopping the debug session leaves the actor's current status and breakpoint list unchanged: it does not kill, resume, or restart the actor. Actor removal, implementation installation, restart/incarnation change, or image disconnect terminates the session with a console explanation. Attach again to use the new version. Pending code edits alone do not change the loaded version. Breakpoint lists are actor/image state shared with other clients and the standalone **Set Actor Breakpoints...** command; a later writer replaces the runtime list. Native verification updates when an external change removes or restores a session breakpoint. Disconnect does not clear them. For automation, `runa.debugActor` accepts `{actor_ref: string}` and returns whether VS Code started the session. For automation, the `runa.connect` command also accepts an explicit endpoint string, and `runa.inspect` accepts an object with an `actor_ref` field. **Copy Actor Reference** in the actor context menu or inline button copies the raw reference to the clipboard. `runa.spawn` accepts `{ path: string, state: string }`, where state is natural JSON text, and resolves to the new reference. `runa.spawnSource` and `runa.spawnSourceWithState` accept a source file URI (the latter also optional JSON state text). `runa.send` accepts `{ actor_ref: string }` and JSON message text. `runa.pause`, `runa.resume`, `runa.stop`, `runa.kill`, `runa.restart`, and `runa.reload` accept `{ actor_ref: string }`; `runa.become` also accepts a target source path. `runa.tick` accepts a positive integer tick count. Command failures are reported in the Runa output channel and an error notification; commands are never retried. ## Image source files Actor context menus also offer **Edit Actor State...** and **Edit Reserved and Queued Messages...**. They prefill JSON from the current snapshot; editing requires a paused or failed actor with no active execution. Message input uses `{"reserved":[],"queued":[]}` with zero or one reserved message. Clearing the reservation removes the failed input that would otherwise retry on restart. Edits do not resume actors. **Set Actor Log Level...** selects trace/debug/info/warn/error/fatal (default info); snapshots show the level. The actor's `actor.log` file shows retained output; CLI `logs [-f] [actor...]` also supports a live event subscription. ### Actor-specific behaviors **Edit Current Behavior** opens the actor's loaded script, not the potentially newer working source. Saving compiles and schedules a temporary actor-specific implementation for the next safe handler boundary; it never mutates active frames, state, mailbox, shared source, or commit history. Compilation errors reject the save and keep the previous behavior. Repeating the action reuses the same document and temporary text. Other clients can read/edit the same temporary behavior through the server; stale saves fail with a source-identity conflict. Temporary behaviors survive actor restart, but not actor removal or server exit. For failed actors, the new implementation is installed without clearing failure or the reserved message; restart explicitly to retry. **Reload Actor Source** clears the override and schedules current shared source. **Go to Behavior** opens the original image source. **Update Behavior...** asks before copying the temporary script into shared working source, checking both source identities and the actor's source path for concurrent changes. It does not commit or reload other actors. Unsaved temporary editor text is not copied. The dedicated **Runa** Activity Bar sidebar contains **Image Sources** first, followed by **Actors**. Both views are visible by default and do not require an open workspace. The source tree uses native VS Code tree items, file icons, directory expansion, editor opening, and file context menus. The image owns actor source text. On connect, **Image Sources** automatically shows its virtual filesystem beneath `source` (`runa-image:///source`). No workspace changes, folder prompt, or extension restart is required. Opening a file reads it from the image; saving writes back to the image. The extension never adds image folders to the workspace. VS Code's public API does not support overlaying virtual files onto the built-in workspace file tree, so image files appear in the Runa sidebar's source tree backed by the filesystem provider. Directories are derived from source paths: `actors/counter` appears as `source/actors/counter.rn`. Source paths are canonical and exclude the `source/` prefix and `.rn` suffix. - **Save** writes the image's working source with compare-and-swap against the last observed `source_id`. If another client changed the file, the save fails instead of overwriting; reopen or revert to load the image's text. Saving never commits. **New Source File...** in the toolbar or a directory context menu creates a file at a relative path (including nested directories). - **Rename or Move Source...** changes a file's path and moves its commit history. If installed or pending actor behaviors use it, a warning asks to update their paths atomically. Declining cancels the operation. Loaded code does not change; future reloads follow the new path. Existing destinations are not overwritten. - **Delete Source** confirms deletion of a file and its history. The server rejects deletion if any nonfailed actor still uses its installed or pending path, including paused actors: stop them first. Failed actors may retain loaded code after deletion, but reload/go-to-source then fail until the path is recreated. Directory rename/delete and cross-image moves are not supported. - **Spawn** uses the latest saved working source, committed or not. If the editor has unsaved changes, spawn and commit ask to save first; cancelling does nothing. Unsaved editor text is never used for spawning/committing; automatic diagnostics do send it to the connected trusted image for validation. - **Spawn with State...** opens a JSON input field; cancelling the field does not spawn an actor. - **Runa: Commit Source** records the saved working source as a new revision and reports its revision string. - **Runa: Source History** lists revisions for the file and opens the selected one as a read-only `runa-source:` document. Revision documents are cached per connection session, never change, and remain open after disconnect. - **Runa: Roll Back Source** asks for confirmation and replaces the working source with the selected revision. It does not change running actors; use **Reload** or **Become** to install source into an actor. Server notifications refresh the source tree and clean open editors. For automation, `runa.commitSource` accepts a source URI and returns the revision; `runa.sourceHistory` accepts a URI and optional revision and returns the opened document URI; `runa.rollbackSource` accepts a URI and optional revision and returns the new `source_id` after confirmation. ## Compilation diagnostics Open image sources and actor-specific `behavior.rn` documents are checked after a 300 ms edit debounce. Rune errors and warnings appear inline and in **Problems**, with zero-based UTF-16 ranges converted from Rune's UTF-8 byte spans. Non-ASCII text and CRLF line endings retain correct editor locations. Diagnostics without a source location are displayed at the start of the document. Validation compiles the current editor text through the connected image's native context; it never executes the script, saves a source, commits, installs an implementation, or changes actor state/mailboxes. Validation artifacts are discarded rather than filling the image's compile cache on every keystroke. Shared source may still be saved/committed with compilation errors; spawn and reload require successful compilation. Temporary behavior saves still reject invalid code without replacing the previously installed implementation. Checks are serialized and edits coalesced. Responses for old document versions, closed editors, or disconnected sessions are discarded. Closing a document or disconnecting clears its diagnostics; reconnect validates current open image sources but not old-session actor documents. Compiler errors are normal validation results, not connection failures. Transport and compiler-service failures remain explicit notifications in the Runa output channel. Compilation checking is single-source, not an LSP: completion, cross-file import resolution through image source paths, and quick fixes remain planned. Debugger controls and committed actor-snapshot scopes are described separately above; live Rune local-variable inspection remains unimplemented. ## Development and validation From the repository root: ```sh mise run format mise run lint mise run test mise run test-extension-host ``` The normal test task covers portable-value validation, framing and UTF-8 fragmentation, subprotocol negotiation, interleaved notifications, refresh coalescing, timeout/disconnect behavior, exact 64-bit integer display, and interoperation with the real Rust server on an ephemeral loopback port. The separate host test downloads VS Code 1.96.4 to the ignored `.vscode-test/` cache in a temporary multi-root workspace and runs source folder save/spawn/ commit/history/rollback, spawn/send/system-message/tick, connection, inspection, disconnect, and reconnect commands against a test-owned Rust server. It verifies automatic document updates after another client sends messages, pauses, and advances an actor into failure, as well as session isolation. On headless Linux: ```sh xvfb-run -a mise run test-extension-host ``` Detailed runtime event subscriptions, packaging for distribution, and debugging remain future work.