runa/README.md

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# Runa — Rune Actors
Runa (short for **Rune Actors**) is an experimental project to build a
persistent, live programming world around isolated actors written in Rune.
The long-term vision combines an inspectable graphical environment with a
programmatic API and a VS Code extension, all connected to the same running
image.
## Status
Runa is at an early prototype stage. The executable runs a Phase 0 feasibility
experiment using Rune 0.14.2: script execution, native calls, async suspension,
instruction budgets, stepping, and compiled-code sharing. It also runs a minimal
single-worker actor demonstration with bounded mailboxes and explicit message
effects. Source and compiled implementation identities are BLAKE3 content
addresses with an in-memory compile cache. Persistence, canonicalization,
remote network access, and the graphical world are not implemented yet.
A minimal VS Code extension can connect to the local image, list actors, and
inspect state, queued/reserved messages, and execution telemetry in read-only
documents. The image owns mutable, directory-based Rune source files with
independent commit history. The CLI exposes source writes, commit/history/rollback,
reload/become, graceful shutdown, kill, restart, pause/resume, and cancellation through a trusted image
API. A versioned transport-neutral protocol contract is now defined, but no
authentication is implemented. The `runa` server provides an unauthenticated
WebSocket listener restricted to localhost, with bounded request sizes.
The `runa-cli` REPL and VS Code connect with
the `runa-debug` WebSocket subprotocol, so clients share one server-owned image.
Server change notifications automatically refresh VS Code's actor tree and inspectors.
The prototype uses worker-local invocation stacks and cooperative instruction
slices, and actor snapshots report basic active-execution progress. Native
callbacks are not preemptible; source-level debugging and persistent storage
are not implemented.
## Design goals
- Keep actor identity, mailbox, private state, behavior, and incarnation
separate.
- Use message passing rather than shared mutable state for actor interaction.
- Keep behavior implementations immutable and support safe, versioned updates.
- Expose the same runtime capabilities to in-world tools and external clients.
- Be explicit about execution, delivery, and persistence guarantees.
See [the architecture spec](docs/architecture.md) for the full vision,
architecture, roadmap, and open questions.
## Getting started
You need a Rust toolchain that supports the workspace's Rust 2024 edition.
Start the live image from the repository root:
```sh
mise run start
```
In another terminal, connect the REPL:
```sh
mise run repl
```
The REPL defaults to `127.0.0.1:3737`. To select another loopback endpoint,
use `cargo run -p runa-cli -- --connect 127.0.0.1:4000 repl` and start the server with
the corresponding `--listen` address. Quitting the REPL disconnects only that
client; actors and source files survive until the server exits. Ctrl+C and
Ctrl+D also exit the REPL and complete the WebSocket close handshake.
Reconnect and use `ps` to recover their references. REPL bindings and
command history are session-local and are not restored on reconnect.
Both executables use Clap for `--help`, `--version`, and argument validation.
`runa` listens on `127.0.0.1:3737` without arguments. Set `RUNA_LISTEN` to change
the server address and `RUNA_CONNECT` to change the REPL address; explicit
`--listen` and `--connect` flags override their respective environment variables.
For example:
```sh
RUNA_LISTEN=127.0.0.1:4000 mise run start
RUNA_CONNECT=127.0.0.1:4000 mise run repl
```
`runa-cli` requires a subcommand. Use `runa-cli repl` for an interactive session,
or run an image operation directly:
```sh
cargo run -p runa-cli -- ps
actor=$(cargo run -p runa-cli -- spawn actors/counter 1)
cargo run -p runa-cli -- send "$actor" '{"op":"add","value":2}'
cargo run -p runa-cli -- tick 100
```
Each image operation in the REPL has a matching subcommand; use
`runa-cli <command> --help` for arguments. Quote JSON as a single shell argument.
One-shot commands use actor references rather than session-local bindings,
print results without a REPL banner, and exit unsuccessfully on errors.
`let name = spawn ...` is session-local REPL syntax. `quit` (alias `exit`)
exits either interface without stopping the image. `cancel` is no longer a
REPL command; the underlying runtime cancellation API remains available.
The server is WebSocket-only; stdio transport has been removed. By default it listens on
`ws://127.0.0.1:3737/` and requires the `runa-debug` subprotocol, with up to 16
simultaneous clients sharing one live image. The listener rejects non-loopback
addresses and has no authentication; any local process that can connect has
full access to the development API. Use it only on a trusted local machine.
The `runa-client` crate connects over loopback
WebSockets and exchange typed protocol requests with request/response correlation.
Network connection establishment is limited to 5 seconds and response waits/writes to 30
seconds. Transport failures disconnect the client and are never automatically
retried: an operation may have committed even if its response was lost.
The VS Code extension connects over the network to this same live image; actors remain in
the image regardless of how clients connect. Remote network access requires
authentication and authorization, which are not implemented.
The server loads the bundled `source/actors/counter.rn` working file at startup.
Connecting a client does not modify source or create a commit:
```text
runa> let sender = spawn actors/counter 0
sender = @<actor-reference>
runa> let receiver = spawn actors/counter 10
receiver = @<actor-reference>
runa> send sender {"op": "send", "value": 5, "target": {"$actor": "receiver"}}
message queued
runa> tick 100
runa> inspect sender
runa> inspect receiver
runa> events
```
Actor references are generated NanoIDs rather than sequential numbers. The
`let` form binds each spawned actor to a local name; references can also be
entered directly with an `@` prefix. The sender commits state `1` and sends a
message to the receiver, which commits state `15`. The REPL provides Tab
completion and Up/Down command history. `write actors/counter <local-file>`
updates the image's working source. `commit actors/counter` records a snapshot
with an automatically generated readable revision ID; `history actors/counter`
lists commits and `rollback actors/counter <revision>` restores a working file.
Committing is version control only: spawn always compiles the current image
file, including uncommitted changes. Invalid working code fails spawn without
creating an actor; commits can preserve invalid work in progress.
`reload <actor>` loads current source at its existing path, and
`become <actor> <path>` switches scripts, preserving state and queued messages
after the active handler completes. `stop` runs optional `on_shutdown(state)`
after the active handler; `kill` discards it without shutdown. `restart` creates
a new incarnation with the same state and loaded script, without reloading.
Pause/resume remain cooperative controls between scheduler slices. Use `help` in
the session for the complete command list.
State and messages support null, booleans, signed 64-bit integers, strings,
lists, records, and distinct actor-reference values. `spawn <path> <json>`
sets initial state; `send <actor> <json>` sends any supported value. JSON
objects of the form `{"$actor": "name-or-@reference"}` embed an actor reference,
including inside a record or list. See the [runtime guide](docs/runtime.md)
for Rune conversions and value limits. Protocol version 4 uses
`handle(ctx, state, sender, message) -> new_state`; `ctx.send(recipient, message)`
records sends with the calling actor as sender, and
`ctx.send_from(sender, recipient, message)` supports forwarding.
Sender metadata is separate from message data; host-originated messages have
unit/null sender. System messages are trusted runtime commands, not data an
actor can construct.
See [the feasibility report](docs/rune-feasibility.md) for verified Rune
capabilities and limitations, and [the runtime guide](docs/runtime.md) for
the runtime contract.
## VS Code client
With Node.js 22+ and npm installed, run `npm --prefix vscode ci`. In VS Code,
open this repository and launch **Run Runa Extension** from Run and Debug
(F5). Start `mise run start`, then use **Runa: Connect to Local Image**
in the Extension Development Host. The **Runa Actors** view in Explorer lists
actors created through the REPL or another client. Click an actor to inspect
it. Server notifications automatically refresh the tree and open snapshots;
**Runa: Refresh Image** is also available on demand.
The extension mounts a **source** workspace directory backed by the image,
including `actors/counter.rn`. Save edits to update the working file without
committing. Right-click a source file to **Spawn** (null state) or **Spawn with
State**, or to commit, browse history, and roll back. Historical revisions
remain read-only.
Use **Runa: Spawn Actor** to choose a source path and supply JSON initial state.
Actor context menus offer structured messages and system lifecycle commands.
**Runa: Advance Scheduler** explicitly executes ticks; sending alone only queues
a message. The extension does not start or shut down the image. Disconnecting
leaves actors in the server. Detailed runtime event subscriptions and structured
compilation diagnostics are not implemented yet. See the [extension guide](vscode/README.md)
for connection restrictions, snapshot semantics, and tests.
## Development
Install [mise](https://mise.jdx.dev/) and run `mise install` to install Tombi.
Rust, rustfmt, Clippy, Node.js 22+, and npm must also be available on your PATH.
Install the extension's locked dependencies with `npm --prefix vscode ci`.
```sh
mise run format
mise run lint
mise run test
mise run pre-commit
```
The pre-commit task runs formatting, linting, and tests in that order, stopping
on the first failure. Run it successfully before committing and review any
formatter changes. This is a task, not an automatically installed Git hook.
Tombi formats TOML files offline; rustfmt formats all workspace Rust code;
Prettier formats the extension. Clippy checks all workspace targets with
warnings treated as errors. Extension checks include strict TypeScript and
Prettier. The test task runs the Rust workspace tests, extension unit tests,
and a TypeScript-to-Rust WebSocket interoperability test.
`mise run test-extension-host` additionally downloads VS Code 1.96.4 into an
ignored test cache and tests the actual inspector commands in an isolated
Extension Development Host. It requires a graphical display; on headless Linux,
use `xvfb-run -a mise run test-extension-host`.
## Project structure
```text
.
├── Cargo.toml
├── crates/
│ ├── runa/ # Image server, protocol dispatcher, WebSocket transport
│ ├── runa-cli/ # Interactive REPL client
│ ├── runa-core/ # Shared stable identities and portable actor values
│ ├── runa-actor/ # Actor value contracts
│ ├── runa-code/ # Source identities and compile cache
│ ├── runa-rune/ # Phase 0 Rune experiments
│ ├── runa-runtime/ # Single-worker actor prototype
│ ├── runa-image-api/ # Trusted in-process image operations
│ ├── runa-protocol/ # Versioned transport-neutral wire DTOs
│ └── runa-client/ # Loopback WebSocket client
├── docs/
│ ├── architecture.md
│ ├── protocol.md
│ └── decisions/
├── runa-std/
│ ├── core/
│ ├── actors/
│ ├── ui/
│ └── tools/
├── scripts/
├── vscode/
├── examples/
└── tests/
```
`runa-std/` is reserved for the default Rune scripts loaded into an image.
`scripts/` is for general-purpose development automation. Root-level `tests/`
is reserved for system and end-to-end tests; it is not automatically discovered
by Cargo. Add an explicit runner when those tests are introduced, keeping Rust
crate integration tests within each crate.
Only the Phase 0 and minimal Phase 1 crates are present. Remaining crates will
be added as their functionality is implemented.